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Senior Rendering Engineer

🕒 Setembro 16

🌲 North Carolina – Remoto

infoinfo

⏰ Tempo Integral

🟠 Sênior

👷🏻‍♀️ Engenheiro

🗣️🇺🇸🇬🇧 Inglês obrigatório

Ray

Unreal Engine

C++

De onde vem esta vaga

Publicada na página de carreiras da AGBO, não em um site de vagas

Vista pela primeira vez pelo Remote Rocketship Setembro 16

Ainda aberta no site da AGBO. Verificada 56 minutos atrás.

Logo of AGBO

AGBO

11 - 50 funcionários

📱 Mídia

🎮 Jogos

💰 $400.000.000 Corporate Round em 2022-01

Media • Gaming • Publishing

A AGBO é um estúdio independente vencedor do Oscar, focado no desenvolvimento e produção de universos de propriedade intelectual que abrangem cinema, TV, games e publicações. Fundada em 2017 pelos aclamados diretores Anthony e Joe Russo, a AGBO visa inovar e avançar a próxima geração de narrativas para entreter e inspirar públicos em todo o mundo. A empresa enfatiza a narrativa disruptiva e inovadora, capacitando artistas e destacando cineastas e atores emergentes. A AGBO acredita no uso de narrativas ousadas e criativas para elevar, educar e unir públicos em todo o mundo, engajando-se em esforços comunitários e programas de mentoria.

Descrição

• Own the technical vision and architecture for the entire rendering pipeline • Make tradeoffs between visual fidelity, performance, and platform constraints • Set the technical bar for global illumination, ray tracing, physically based shading, post-processing, and VFX integration • Evaluate academic and industry research and translate relevant work into production-ready features • Define material workflows, lighting standards, and asset pipelines with Art and Technical Art leadership • Architect rendering pipelines for real-time interactive experiences across target platforms • Design, implement, and optimize lighting, geometry, materials, shaders, and post-processing systems • Represent the studio’s rendering technology perspective internally and externally • Evaluate emerging APIs, hardware capabilities, and platform-specific rendering features • Research, prototype, and implement advanced rendering techniques • Contribute to engine-level tooling and editor workflows • Build or extend rendering tools that help artists and designers iterate faster • Partner with engineering, production, and creative leads to scope features and align priorities • Communicate technical tradeoffs throughout the project lifecycle • Perform all other duties as assigned

🎯 Requisitos

• 7+ years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field • Strong portfolio of shipped titles or interactive experiences • Experience owning rendering architecture end-to-end and making foundational technical decisions • Deep expertise in graphics APIs including Vulkan, DirectX 12, Metal, or OpenGL • Solid command of at least one major real-time engine such as Unreal Engine 5, including engine/renderer-level experience • Mastery of C++ and shader languages including HLSL, GLSL, or WGSL • Track record of writing and reviewing high-performance, maintainable, production-grade rendering code at scale • Experience with physically based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing • Ability to architect advanced rendering systems from the ground up • Strong communication and collaboration skills • Ability to translate complex technical concepts for non-engineering stakeholders • Must be legally authorized to work in the U.S.

🏖️ Benefícios

• Full-time employment • Equal opportunity employment and fair, unbiased recruitment procedures • E-Verify participation

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