Gameplay AI Software Engineer, Unreal Engine 5

🕒 Julho 15

🇨🇦 Canadá – Remoto

💵 $96.000 - $144.000 / ano

⏰ Tempo Integral

🟡 Pleno

🟠 Sênior

🧑‍💻 Engenheiro Full-stack

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🗣️🇺🇸🇬🇧 Inglês obrigatório

Unreal Engine

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Logo of Blackbird Interactive

Blackbird Interactive

201 - 500 funcionários

🎮 Jogos

👥 B2C

Gaming • B2C

Blackbird Interactive (BBI) é um estúdio independente guiado pela criatividade e impulsionado pelo futuro - responsável por jogos como Homeworld: Deserts of Kharak, Hardspace: Shipbreaker e os próximos Homeworld 3, Minecraft Legends e Crossfire: Legion. Fundado por Rob Cunningham, Yossarian King e Aaron Kambeitz em 2010, o premiado estúdio de Vancouver se orgulha de ter seu próprio departamento interno de cinematics em CG, liderado pelo fundador da Pixar Canada, e também tem participado de vários projetos adjacentes a jogos ao longo dos anos - como o Project Eagle com o NASA Jet Propulsion Laboratory, além de outras iniciativas com a eatART Foundation e Sanctuary AI. A BBI foi listada entre as empresas canadenses de crescimento mais rápido em receita em 2020 e 2021 pelo The Globe and Mail e Deloitte.

Descrição

• Work across disciplines to build, refactor and maintain a variety of robust, flexible, and well-architected AI features. • Work with the design team to prototype and implement AI behaviors that empower the fun. • Implement enemies, NPCs or any kind of AI managed characters. • Work with gameplay engineers to integrate developed AI systems. • Implement optimizations in perception systems and decision-making systems to make the AI performant. • Work on navigation & pathfinding systems and demonstrate the ability to debug complex AI issues. • Integrate and maintain AI middleware across all platforms. • Partner closely with design and content teams to build high quality and fun experiences. • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness. • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning. • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines. • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

🎯 Requisitos

• 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards. • Strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization. • Deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly. • Advance knowledge on blueprints and AI decision making tools (Unreal behavior trees, utility AI, etc.). • Confidence in using navigation and pathfinding systems. • Comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health. • Strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

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