
201 - 500 funcionários
🎮 Jogos
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) é um estúdio independente guiado pela criatividade e impulsionado pelo futuro - responsável por jogos como Homeworld: Deserts of Kharak, Hardspace: Shipbreaker e os próximos Homeworld 3, Minecraft Legends e Crossfire: Legion. Fundado por Rob Cunningham, Yossarian King e Aaron Kambeitz em 2010, o premiado estúdio de Vancouver se orgulha de ter seu próprio departamento interno de cinematics em CG, liderado pelo fundador da Pixar Canada, e também tem participado de vários projetos adjacentes a jogos ao longo dos anos - como o Project Eagle com o NASA Jet Propulsion Laboratory, além de outras iniciativas com a eatART Foundation e Sanctuary AI. A BBI foi listada entre as empresas canadenses de crescimento mais rápido em receita em 2020 e 2021 pelo The Globe and Mail e Deloitte.
🕒 Julho 15
🇨🇦 Canadá – Remoto
💵 $96.000 - $144.000 / ano
⏰ Tempo Integral
🟡 Pleno
🟠 Sênior
🧑💻 Engenheiro Full-stack
👻 Score fantasma 0%
🗣️🇺🇸🇬🇧 Inglês obrigatório
Unreal Engine
Melhore suas chances de conseguir uma entrevista verificando sua pontuação de currículo antes de se candidatar.

201 - 500 funcionários
🎮 Jogos
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) é um estúdio independente guiado pela criatividade e impulsionado pelo futuro - responsável por jogos como Homeworld: Deserts of Kharak, Hardspace: Shipbreaker e os próximos Homeworld 3, Minecraft Legends e Crossfire: Legion. Fundado por Rob Cunningham, Yossarian King e Aaron Kambeitz em 2010, o premiado estúdio de Vancouver se orgulha de ter seu próprio departamento interno de cinematics em CG, liderado pelo fundador da Pixar Canada, e também tem participado de vários projetos adjacentes a jogos ao longo dos anos - como o Project Eagle com o NASA Jet Propulsion Laboratory, além de outras iniciativas com a eatART Foundation e Sanctuary AI. A BBI foi listada entre as empresas canadenses de crescimento mais rápido em receita em 2020 e 2021 pelo The Globe and Mail e Deloitte.
• Work across disciplines to build, refactor and maintain a variety of robust, flexible, and well-architected AI features. • Work with the design team to prototype and implement AI behaviors that empower the fun. • Implement enemies, NPCs or any kind of AI managed characters. • Work with gameplay engineers to integrate developed AI systems. • Implement optimizations in perception systems and decision-making systems to make the AI performant. • Work on navigation & pathfinding systems and demonstrate the ability to debug complex AI issues. • Integrate and maintain AI middleware across all platforms. • Partner closely with design and content teams to build high quality and fun experiences. • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness. • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning. • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines. • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.
• 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards. • Strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization. • Deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly. • Advance knowledge on blueprints and AI decision making tools (Unreal behavior trees, utility AI, etc.). • Confidence in using navigation and pathfinding systems. • Comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health. • Strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.
Candidatar-se🕒 Julho 15
Full-Stack Software Developer responsible for the GCPay platform at Autodesk. Involves developing web applications and ERP integrations with a focus on Java and AWS cloud technologies.
🇨🇦 Canadá – Remoto
💵 $88.000 - $128.700 / ano
⏰ Tempo Integral
🟡 Pleno
🟠 Sênior
🧑💻 Engenheiro Full-stack
🗣️🇺🇸🇬🇧 Inglês obrigatório
🕒 Julho 15
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🇨🇦 Canadá – Remoto
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💰 $150.000.000 Series D em 2022-11
⏰ Tempo Integral
🟠 Sênior
🧑💻 Engenheiro Full-stack
🗣️🇺🇸🇬🇧 Inglês obrigatório
🕒 Julho 14
Senior Software Engineer designing and building scalable Angular applications for Clario’s healthcare technology platform. Collaborating with backend engineers and mentoring peers in an Agile environment.
🇨🇦 Canadá – Remoto
💰 Private Equity Round em 2019-10
⏰ Tempo Integral
🟠 Sênior
🧑💻 Engenheiro Full-stack
🗣️🇺🇸🇬🇧 Inglês obrigatório
🕒 Julho 14
Software Engineer on the AI team at Confluent Cloud architecting systems for real-time data streaming and AI capabilities, ensuring high performance and reliability across cloud environments.
🇨🇦 Canadá – Remoto
💵 CA$144.200 - CA$169.400 / ano
💰 Secondary Market em 2021-06
⏰ Tempo Integral
🟠 Sênior
🧑💻 Engenheiro Full-stack
🗣️🇺🇸🇬🇧 Inglês obrigatório