
51 - 200 funcionários
Fundada em 2017
🎮 Jogos
👥 B2C
Gaming • B2C
A Eleventh Hour Games é um estúdio independente de desenvolvimento de jogos totalmente remoto, atualmente desenvolvendo o RPG de ação (ARPG) Last Epoch. O estúdio cria uma jogabilidade com temas narrativos e de viagem no tempo, recrutando talentos criativos remotos para projetar, construir e dar suporte ao jogo para jogadores em plataformas de consumo.
🕒 Agosto 20
🗣️🇺🇸🇬🇧 Inglês obrigatório
Melhore suas chances de conseguir uma entrevista verificando sua pontuação de currículo antes de se candidatar.

51 - 200 funcionários
Fundada em 2017
🎮 Jogos
👥 B2C
Gaming • B2C
A Eleventh Hour Games é um estúdio independente de desenvolvimento de jogos totalmente remoto, atualmente desenvolvendo o RPG de ação (ARPG) Last Epoch. O estúdio cria uma jogabilidade com temas narrativos e de viagem no tempo, recrutando talentos criativos remotos para projetar, construir e dar suporte ao jogo para jogadores em plataformas de consumo.
• Own the architecture of core backend systems for Last Epoch, including gameplay services, state/inventory services, player progression, and economy workflows • Design and implement scalable APIs and event-driven pipelines • Build high-availability, high-performance systems on Azure, including data storage, caching, queues, and background processing • Establish C# backend engineering standards covering patterns, performance, resilience, observability, and security • Drive reliability practices including idempotency, consistency models, graceful degradation, incident response, and fault handling • Partner with game design and product to translate gameplay requirements into robust technical solutions • Improve code and feature velocity through reviews, architecture documentation, and reusable frameworks/libraries • Contribute to CI/CD and operational readiness through automated tests, deployments, monitoring, alerting, and runbooks • Apply secure-by-default practices, including authentication/authorization, secret handling, least privilege, and threat modeling • Define service boundaries, contracts, data models, and cost/latency/consistency tradeoffs • Implement durable messaging, backpressure strategies, and fault-tolerant workflows • Optimize C# service hot paths and reduce latency through caching, batching, and efficient data access • Ensure logs, metrics, and traces support debugging and live operations; set SLOs/SLAs where appropriate • Diagnose and lead resolution of complex service, infrastructure, and live-ops issues • Participate in an on-call rotation using PagerDuty
• 5+ years building and supporting online services with SLA requirements • Strong backend engineering experience writing high performance C# • Production experience on Azure, with specific focus on AKS and CosmosDB • Demonstrated experience building distributed systems and event-driven architectures • Deep understanding of data consistency, idempotency, retries, and failure modes • Strong hands-on skills in API design, performance tuning, and operational excellence • Experience designing systems supporting real-time or near-real-time gameplay loops • Background in systems design with ability to build maintainable, scalable solutions • Experience mentoring engineers, conducting code reviews, and setting technical standards • Excellent cross-discipline collaboration and communication skills • Preferences: 2+ years experience working in a game studio • Preferences: Experience configuring PlayStation, Xbox, and Switch storefronts • Preferences: Experience with PlayFab and Nitrado/GameFabric • Preferences: Unity and Unreal experience • Preferences: Experience optimizing performance across PC and console • Preferences: Knowledge of ARPGs, action combat systems, or similar • Preferences: Experience building for GAAS
• Reasonable accommodations for qualified individuals with disabilities • Equal employment opportunities • Protection from discrimination and harassment
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