Graphics Software Engineer

🕒 5 dias atrás

🇺🇸 Estados Unidos – Remoto (EUA)

💵 $149.600 - $284.580 / ano

⏰ Tempo Integral

🟡 Pleno

🟠 Sênior

🧑‍💻 Engenheiro Full-stack

🦅 Patrocina Visto H1B

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👻 Score fantasma 0%

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🗣️🇺🇸🇬🇧 Inglês obrigatório

Unreal Engine

C++

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Logo of Intel Corporation

Intel Corporation

10.000+ funcionários

Fundada em 1968

🏭 Manufatura

💼 Consultoria

📦 Logística

Manufacturing • Consulting • Logistics

A Intel Corporation é uma empresa líder em tecnologia, especializada na fabricação e venda de uma variedade de produtos de hardware e software. Seus produtos incluem processadores como Intel Core, Intel Xeon e Intel Atom, além de gráficos discretos, aceleradores de IA, fotônica de silício e soluções embarcadas. A Intel atende a diversas indústrias com suas soluções de rede, armazenamento e recursos para desenvolvedores, com foco intenso em tecnologias orientadas a IA e de alto desempenho. A empresa desempenha um papel significativo no avanço das experiências de computação em PCs, data centers, cloud, edge e redes 5G. A Intel está comprometida em oferecer tecnologias de alta performance e seguras, enquanto promove a inovação através de seu amplo ecossistema de parceiros e ferramentas de desenvolvimento.

Descrição

• Improve the reliability, quality, and performance of game titles on Intel products • Engage with independent software developers to integrate features, resolve technical issues, and apply Intel hardware development best practices • Collaborate with driver, feature development, and hardware teams to resolve issues and improve performance and quality • Represent developers' requests for future hardware and software development • Debug and optimize game code, game engines, graphics and compute shaders, APIs, feature integrations, and tools • Drive feature integrations and support profiling, debugging, and graphics optimization tools • Develop documentation and materials promoting best practices for Intel hardware • Represent Intel at game developer conferences through technical discussions and presentations

🎯 Requisitos

• Bachelor's degree in Computer Science, Computer/Electrical Engineering, or a related technical field • 5+ years working on game technologies for GPU and/or CPU • Experience with modern game engine architecture, rendering pipelines, techniques, and technologies • Experience with Windows profiling tools including PIX, WPA, or GPUView • Programming in HLSL and C/C++ development • Experience using DirectX 12 or an equivalent explicit graphics API • Experience reporting reproducible bugs and following them through resolution • Working knowledge of Vulkan, GLSL, Nsight, Windows architecture, and x86 architecture • Understanding of the game development lifecycle • Experience creating and productizing new technologies and tools • Experience optimizing Unreal Engine • Experience with RenderDoc • Must live and work from the United States; remote work from another country is not permitted

🏖️ Benefícios

• Competitive pay • Stock bonuses • Health benefits • Retirement benefits • Vacation benefits • Fully home-based work model • Occasional attendance at Intel sites based on business need • Professional growth and continuous learning opportunities • Collaborative, inclusive work environment

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