Senior Graphics Programmer

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🕒 5 dias atrás

🗣️🇺🇸🇬🇧 Inglês obrigatório

Ray

Unreal Engine

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Studio Wildcard

51 - 200 funcionários

Fundada em 2014

🎮 Jogos

Gaming

A Studio Wildcard é uma empresa de jogos conhecida por desenvolver ARK: Survival Evolved e sua sequência, ARK II. A empresa cria jogos de sobrevivência imersivos que colocam os jogadores em um mundo de sobrevivência primitiva contra animais e homens. Em ARK II, os jogadores encontram dinossauros hiper-realistas, fauna alienígena agressiva e ambientes exóticos em um planeta de outro mundo. Os jogos continuam uma narrativa dramática da evolução da humanidade, oferecendo uma experiência de sobrevivência sandbox de próxima geração.

Descrição

• Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that support massive open-world gameplay. • Profile GPU performance and resolve severe rendering bottlenecks related to draw calls, level of detail (LOD) transitions, and overdraw. • Dive deep into the specific hardware profiles of modern consoles (PlayStation 5, Xbox Series X|S), pushing the limits of their architecture while strictly adhering to their unique VRAM constraints, memory bandwidths, and certification standards. • Enhance and optimize Unreal Engine 5's rendering ecosystem, working intimately with features like Lumen, Nanite, and hardware ray tracing. • Collaborate directly with the Technical Art and VFX teams to build and optimize custom rendering systems for dynamic in-world elements. • Provide deep technical support for materials and shader pipelines to bring complex environmental reactions to life, such as dense interactive foliage and physical weather systems. • Partner with the Creature Art and Tech Animation teams to pioneer new rendering techniques, including advanced fur, skin shaders, and deformation. • Support their creative vision while aggressively optimizing draw calls and rendering costs for scenes densely packed with massive numbers of creatures. • Define scalability scenarios across different GPU tiers to manage VRAM budgets and hit strict performance targets. • Integrate, tweak, and optimize modern upscaling and frame generation technologies (such as DLSS, FSR, PSSR, and TSR). • Co-define engine-level technical artist tooling and create documentation or best practices to raise the rendering capability floor for artists across the studio. • Vigorously investigate, debug, and solve complex low-level graphics crashes and rendering anomalies across PC and modern console platforms. • Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race condition/deadlock fixes. • Develop internal tools and extend engine features to improve iteration times and support the development pipelines for massive survival ecosystems. • Manage and optimize large-scale asset pipelines, packaging, and streaming architectures to handle the massive data footprint of a dense open-world survival game.

🎯 Requisitos

• 5+ years of professional C/C++ experience focusing entirely on real-time rendering and low-level GPU systems. • Deep expertise in shaping rendering architecture using modern graphics APIs, specifically DirectX 12 (DX12). • Hands-on experience profiling, debugging, and identifying frame time optimizations using tools like PIX. • Strong proficiency in authoring HLSL shaders, compute shaders, and PBR materials. • Deep, hands-on experience modifying and extending the Unreal Engine 4/5 source code. • Deep experience working with version control platforms, specifically Perforce. • Ability to work core hours of 10:00 AM PST to 4:00 PM PST. • Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.

🏖️ Benefícios

• We pay 100% of all premiums for the employee and discounted rates for dependent premiums. • Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options

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