Technical Artist

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🕒 Abril 20

🌐 Sérvia, Romênia, +4 outros países – Remoto

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⏰ Tempo Integral

🟡 Pleno

🟠 Sênior

🗿 Artista 3D

👻 Score fantasma 31%

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🗣️🇺🇸🇬🇧 Inglês obrigatório

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Logo of UserWise

UserWise

11 - 50 funcionários

Fundada em 2020

💼 Consultoria

📣 Marketing

📦 Logística

Consulting • Marketing • Logistics

A UserWise é uma empresa de desenvolvimento de jogos e serviços de LiveOps que utiliza um sistema de produção proprietário baseado em IA para acelerar o desenvolvimento, reduzir custos e aprimorar a tomada de decisões. Eles co-desenvolvem e modernizam jogos móveis e casuais, gerenciam LiveOps e crescimento para títulos estabelecidos (e. g. , Fruit Ninja Adventures, Wordscapes Search, Sudoku), e constroem plataformas relacionadas, como um produto de fidelidade e recompensas. A UserWise faz parcerias com outros estúdios para escalar jogos em negócios sustentáveis através de engenharia acelerada por IA, criação de conteúdo, analytics e otimização de monetização.

Descrição

• Act as the primary bridge between the Art and Engineering teams, ensuring the seamless integration of all art assets, including 2D, 3D, and animation into the Unity game engine. • Architect, document, and maintain the art asset creation and export pipelines. • Develop custom tools, scripts, and automation to empower artists and streamline tasks. • Proactively identify, diagnose, and resolve technical art bottlenecks. • Maintain an optimal balance between visual quality and performance across all target mobile devices. • Design, create, and implement high-quality, performant visual effects to enhance visual fidelity. • Collaborate across disciplines to troubleshoot and solve complex creative and technical issues. • Develop and maintain custom shaders, materials, and lighting setups within Unity. • Create clear, up-to-date documentation on technical art standards and best practices.

🎯 Requisitos

• 3+ years of professional experience as a Technical Artist in the game development industry. • Expert proficiency with Unity and its rendering pipelines, including a deep understanding of the engine's profiler, memory management, and build processes. • Expertise in creating, optimizing, and maintaining real-time Visual Effects (VFX), with a focus on performant particle systems (e.g., Shuriken, VFX Graph) and complex, stylized effects for mobile devices. • Strong programming/scripting skills (C#, Python, or similar) for creating editor tools, custom art pipelines, and workflow automation. • Proficiency in writing and optimizing custom shaders (using HLSL/GLSL or visual node-based editors) that achieve specific visual targets while adhering to strict mobile performance budgets. • A comprehensive understanding of 3D art content creation tools (e.g., Blender, Maya) and the technical requirements for exporting assets (rigs, meshes, texture maps) into the game engine cleanly. • In-depth knowledge of mobile platform constraints (iOS and Android) regarding asset size, texture compression, draw calls, and memory consumption. • Exceptional communication skills and a proven ability to work as a translator and collaborator between technical engineering teams and creative art teams.

🏖️ Benefícios

• Market competitive, tax-free USD salaries • Paid Time Off • Performance Bonus • Annual Performance Reviews

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