
501 - 1000 funcionários
Fundada em 2014
🎮 Jogos
⚽ Esportes
💰 $450.000.000 Series C em 2020-08
Gaming • Sports
A Zwift é uma plataforma de fitness online que permite que os usuários participem de atividades de ciclismo e corrida do conforto de suas casas. Utilizando equipamentos interativos e um ambiente digital imersivo, a Zwift busca aprimorar a experiência do usuário e promover o fitness através de sessões virtuais de ciclismo e corrida. Eles também oferecem suporte para ciclismo e corrida, além da venda de equipamentos relacionados para otimizar a experiência Zwifting. A Zwift organiza eventos como a Zwift Academy e Zwift Racing, proporcionando um elemento social e competitivo ao fitness virtual.
🕒 Maio 5
🏄 California – Remoto
💵 $128.000 - $204.000 / ano
⏰ Tempo Integral
🟠 Sênior
🧑💻 Engenheiro Full-stack
🦅 Patrocina Visto H1B
👻 Score fantasma 20%
🗣️🇺🇸🇬🇧 Inglês obrigatório
Melhore suas chances de conseguir uma entrevista verificando sua pontuação de currículo antes de se candidatar.

501 - 1000 funcionários
Fundada em 2014
🎮 Jogos
⚽ Esportes
💰 $450.000.000 Series C em 2020-08
Gaming • Sports
A Zwift é uma plataforma de fitness online que permite que os usuários participem de atividades de ciclismo e corrida do conforto de suas casas. Utilizando equipamentos interativos e um ambiente digital imersivo, a Zwift busca aprimorar a experiência do usuário e promover o fitness através de sessões virtuais de ciclismo e corrida. Eles também oferecem suporte para ciclismo e corrida, além da venda de equipamentos relacionados para otimizar a experiência Zwifting. A Zwift organiza eventos como a Zwift Academy e Zwift Racing, proporcionando um elemento social e competitivo ao fitness virtual.
• Design and implement game engine features and systems in C++ for all Zwift platforms (iOS, Windows, Android, Mac, Apple TV), ensuring optimal performance and maintainability. • Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, game artists, and UX designers to design, plan, test, and deliver high-quality features. • Drive in-depth performance analysis, profiling, and optimization across all platforms to deliver improvements in CPU utilization, memory usage and budgeting, and startup times. • Build tools and frameworks to improve development workflows and empower other other engineers. • Debug and resolve complex issues across a diverse set of devices and platforms, improving reliability and stability. • Contribute to code reviews, design discussions, and team planning processes. • Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar). • Advocate for and implement engineering best practices like automated testing, CI/CD pipelines, and code modularity.
• Bachelor's degree in Computer Science, Software Engineering, or similar discipline. • 7+ years of relevant engineering experience, with 2+ years of experience in game graphics and/or game engine development. • Strong expertise in C++ development, including best practices for high-performance applications, debugging, and performance analysis. • Experience designing, implementing, optimizing, and troubleshooting changes related to game graphics and rendering. • Experience with shading languages such as GLSL, GLSL ES / ESSL, and MSL. • Experience with multi-threading, memory management and budgeting, and software design patterns. • Proven experience delivering production-quality features with appropriate levels of testing and instrumentation. • Familiar with Git and version control workflows. • Experience with Continuous Integration / Continuous Deployment (CI/CD) and automated testing frameworks. • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams.
• Health insurance • Performance bonuses • Equity • Full range of medical, financial, and other perks and benefits
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