Senior/Staff Graphics Software Engineer, Sensor Simulation

🕒 March 31

🏢🏡 Toronto – Hybrid

💵 $155k - $269k / year

⏰ Full Time

🟠 Senior

🧑‍💻 Full-stack Engineer

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Logo of Waabi

Waabi

WebsiteLinkedIn

51 - 200 employees

Founded 2021

🚗 Transport

🤖 Artificial Intelligence

🔧 Hardware

💰 Venture Round on 2023-01

Transport • Artificial Intelligence • Hardware

Waabi is a company at the forefront of autonomous trucking technology. Led by AI and self-driving pioneer Raquel Urtasun, Waabi uses advanced Generative AI to develop scalable and safe self-driving solutions. The Waabi Driver, their cutting-edge product, blends an end-to-end trained AI stack with an interpretable architecture, facilitating OEM integration and large-scale commercialization. Waabi World, their highly advanced simulation engine, offers a realistic and immersive environment that accelerates the development and deployment of self-driving technology by reducing the reliance on extensive real-world testing. With partnerships and a visionary approach, Waabi aims to revolutionize logistics and supply chain industries.

📋 Description

• Create the next generation of multi-sensor rendering software for autonomous driving. • Collaborate with our team of world-renowned scientists and engineers to build innovative, practical, and scalable rendering and content creation solutions for self-driving. • Be part of a team of multidisciplinary Research Scientists and Engineers working on building a cutting-edge multi-sensor simulation stack leveraging graphics, computer vision, and machine learning. • Design and implement core rendering technology for simulating cameras, LiDARs, and RADARs by mixing traditional real-time rendering with neural rendering, 3D Gaussian Splatting, generative models, etc. • Collaborate with Waabi’s autonomy and safety teams to improve the realism and diversity of Waabi World. • Have the opportunity to publish high-impact research at top conferences (CVPR, ECCV, ICCV, SIGGRAPH, NeurIPS, ICLR, ICRA).

🎯 Requirements

• Real-time graphics experience. You’ve spent a minimum of three years shipping real-time rendering projects, and you have extensive experience in at least one GPU API (Vulkan, DirectX, OpenGL, or similar). • Familiarity with GPU optimization. You have a deep understanding of GPU performance, and you know how to use instrumentation and tracing tools like NSight, Tracy, or Renderdoc to identify and address bottlenecks. • Strong software engineering fundamentals. You write efficient and maintainable code in systems languages such as C++ or Rust, and you are proficient in at least one shading language (GLSL, HLSL, WGSL, etc.). • A passion for building worlds. Whether you've worked on AAA games, indie titles, or complex robotics simulators, you have experience creating and working within interactive 3D environments. • Bonus/nice to have: • Experience in working with robotics and other autonomous systems. • Experience with accelerated computing like CUDA, OpenCL, and Vulkan compute pipelines. • Experience with accelerated raytracing (Nvidia OptiX, Vulkan Raytracing, DXR, etc.). • Experience with Python and deep learning frameworks like PyTorch, JAX, or TensorFlow. • Experience with neural rendering (NeRF, Gaussian Splatting, etc.). • Experience working in cloud computing environments, e.g., launching and debugging GPU jobs in the cloud.

🏖️ Benefits

• Competitive compensation and equity awards. • Health and Wellness benefits encompassing Medical, Dental and Vision coverage (for full-time employees only). • Unlimited Vacation. • Flexible hours and Work from Home support. • Daily drinks, snacks and catered meals (when in office). • Regularly scheduled team building activities and social events both on-site, off-site & virtually. • As we grow, this list continues to evolve!

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