
Gaming • B2C
Stormind Games is an Italian game development studio that creates premium, story-driven action-adventure and action-RPG titles for PC and consoles, known for franchises like Remothered and Batora and licensed projects such as A Quiet Place: The Road Ahead and co-development work on Mafia: The Old Country. The studio focuses on intense narratives, distinctive visual styles, and multiplatform development using Unreal Engine, and also provides development and publishing support to AA/AAA IP holders and partners.
0 minutes ago

Gaming • B2C
Stormind Games is an Italian game development studio that creates premium, story-driven action-adventure and action-RPG titles for PC and consoles, known for franchises like Remothered and Batora and licensed projects such as A Quiet Place: The Road Ahead and co-development work on Mafia: The Old Country. The studio focuses on intense narratives, distinctive visual styles, and multiplatform development using Unreal Engine, and also provides development and publishing support to AA/AAA IP holders and partners.
• Take ownership of complete game areas, from early concepts to final polish. • Build engaging, multi-layered environments that encourage exploration, creative thinking, and player choice. • Design mission hubs and systemic spaces that support observation, planning, stealth, and multiple playstyles. • Collaborate daily with Art, Narrative, AI, and Game Design to ensure each level is cohesive, atmospheric, and aligned with project vision. • Integrate environmental storytelling elements, contextual world details, and spatial clues directly into the environment. • Shape mission flow, encounter distribution, pacing, and readability for player navigation. • Translate playtest feedback into meaningful improvements, maintaining clarity and quality across all spaces. • Support junior designers and contribute to a positive, growth-oriented team culture.
• 5+ years of experience as a Level Designer on AA/AAA titles, with at least one shipped project. • Proven ability to deliver complex, systemic levels from blockout to final polish. • Strong proficiency with Unreal Engine (UE4/UE5) level-building tools and Blueprint for rapid prototyping. • Ability to craft multi-route, multi-layered environments supporting creative player agency and systemic gameplay. • Experience designing layouts that support patrol routes, perception systems, and reactive AI behaviors. • Strong sense of pacing, encounter design, spatial readability, and mission progression. • Ability to embed narrative clues and contextual storytelling directly into environments. • Excellent communication and teamwork skills with experience aligning with Narrative, AI, Animation, and Design teams. • Confidence in owning mission areas and maintaining high-quality standards. • Preferred Qualifications • Experience with scripting in-game events (Sequencer, Blueprint). • Familiarity with lighting for gameplay readability and atmosphere. • Experience with dynamic world elements, interactive props, or physics-driven systems. • Experience building systemic spaces that support stealth gameplay, alternative approaches, and emergent outcomes. • Competencies • Strong systemic and spatial design thinking. • Ability to balance player guidance, tension, and freedom across mission spaces. • Collaborative mindset across art, narrative, AI, and gameplay teams. • Ownership and accountability from concept to final polish. • Problem-solving applied to complex spatial and systemic challenges. • Soft Skills • Clear, proactive communication with cross-discipline stakeholders. • Solution-oriented mindset and adaptability during iteration-heavy phases. • Passion for atmospheric worldbuilding, mission structure, and player experience. • Mentorship mindset supporting junior designers and team growth.
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