
201 - 500 employés
Fondée en 1996
📱 Médias
🎮 Jeux vidéo
💰 Private equity en 2011-04
Media • Gaming
Foundry est une entreprise de logiciels fournissant des outils créatifs pour le cinéma, la télévision, l'animation et les effets visuels. Sa gamme de produits inclut Nuke (compositing et revue basés sur des nœuds), Nuke Stage (production virtuelle), Katana (développement de look et éclairage), Mari (peinture 3D haute résolution et texturation), Flix (plateforme de développement d'histoires), SmartRoto (plugin de rotoscopie assisté par IA), Griptape (constructeur visuel de nœuds IA), et d'autres. Foundry cible les studios VFX, les studios d'animation et les équipes créatives, en mettant l'accent sur la rapidité, la qualité, les flux de travail professionnels, la production virtuelle et les outils assistés par IA. Elle offre des licences éducatives et ses logiciels sont largement utilisés par les meilleurs studios et ont été présents dans des travaux récompensés par des Oscars des effets visuels.
🕒 il y a 10 jours
🗣️🇺🇸🇬🇧 Anglais requis
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201 - 500 employés
Fondée en 1996
📱 Médias
🎮 Jeux vidéo
💰 Private equity en 2011-04
Media • Gaming
Foundry est une entreprise de logiciels fournissant des outils créatifs pour le cinéma, la télévision, l'animation et les effets visuels. Sa gamme de produits inclut Nuke (compositing et revue basés sur des nœuds), Nuke Stage (production virtuelle), Katana (développement de look et éclairage), Mari (peinture 3D haute résolution et texturation), Flix (plateforme de développement d'histoires), SmartRoto (plugin de rotoscopie assisté par IA), Griptape (constructeur visuel de nœuds IA), et d'autres. Foundry cible les studios VFX, les studios d'animation et les équipes créatives, en mettant l'accent sur la rapidité, la qualité, les flux de travail professionnels, la production virtuelle et les outils assistés par IA. Elle offre des licences éducatives et ses logiciels sont largement utilisés par les meilleurs studios et ont été présents dans des travaux récompensés par des Oscars des effets visuels.
• Ship model support on day one. When a major new foundation model, video generator, voice model, or open-weight checkpoint drops, artists should be able to try it in Griptape Nodes immediately. You build the node and library that makes that real. • Translate model behavior into artist language. When a model fails, the system knows what went wrong; the artist usually doesn't. Your job is closing that gap — turning "403: proxy model failed with [800 lines of garbage]" into "Your reference image needs to be at least 1024px wide and 32-bit; yours is 859px and 24-bit." Client-side validation, crisp error messages, sensible defaults, predictable behavior — the craft that turns "technically functional" into "actually pleasant." • Design the next-gen interface for open-source and local models. Architect how Griptape Nodes treats self-hosted and on-device models — and build the deep local-model support that lets customers run chat, agent loops, and more entirely locally, including the substrate Griptape Studio and other parts of the platform will lean on. • Stay responsive to two signal streams. New models drop nearly every week. Artist feedback never stops. Build the muscle and the systems to turn both into shipped improvements quickly. • Make AI part of how we build. Use Claude, Cursor, Griptape Nodes itself, and whatever else clears the path. We expect engineers here to ship faster and reason deeper because of AI, not in spite of it. • Hold the quality bar. Design, implement, test, and document features for the way studios actually work. Review code thoughtfully, estimate honestly, and partner with Customer Support when issues surface from the field.
• Strong Python with the engineering habits to back it up — type hints, tests, packaging, and dependency management aren't optional in your code. You can own a non-trivial feature end-to-end. • A degree in computer science. • Customer empathy and intuition. You can write the validation, error messages, and defaults that translate technical reality into language an artist can act on — without needing to ask an artist what to write. • Working knowledge of the modern model ecosystem — foundation models, diffusion, video and audio generators, model hubs (Hugging Face and friends), and what's involved in running models locally vs. through a hosted API. • Hands-on experience with local inference tooling — Ollama, llama.cpp, vLLM, MLX, transformers, or equivalent. You've actually gotten models running on someone's laptop. • Generative AI fundamentals — diffusion models, LLMs and agents, fine-tuning, MCP, evaluation metrics, prompt engineering. Enough to debug a workflow when it goes sideways. • A track record of using AI tools (Claude, Cursor, Copilot, agent frameworks) to genuinely accelerate your work, not as a novelty. • Strong written communication — clear design docs, useful PR descriptions, code comments that future-you will thank past-you for. • Comfort working across Windows, Linux, and macOS. • ****Nice to have, keen to learn:**** • Experience shipping AI/ML integrations inside a product environment. • Familiarity with media and entertainment workflows and formats — OpenEXR, USD, ACES, OpenColorIO, common containers and codecs. • Open-source contributions to ML or AI tooling. • Working knowledge of model quantization, LoRA fine-tuning, or production model evaluation. • Background in node-based, dataflow, or visual programming environments. • Experience integrating with DCC tools (Nuke, Maya, Houdini, Blender).
• Health Savings Account & 401K Plan • Medical, Dental and Vision plans • Bonus scheme • Anniversary day off • Passion Days • Annual personal learning & development time
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