UI/UX Designer

Emploi pas sur LinkedIn

🕒 il y a 4 jours

🇺🇸 États-Unis – Télétravail

💵 $9 600 / mois

⏰ Temps Plein

🟡 Intermédiaire

🟠 Senior

🎨 Designer Produit (UI/UX)

🗣️🇺🇸🇬🇧 Anglais requis

D'où vient cette offre

Publiée sur la page carrières de Innersloth, pas via un site d'emploi

Repérée par Remote Rocketship il y a 4 jours

Toujours ouverte sur le site de Innersloth. Vérifiée il y a 1 heure.

Logo of Innersloth

Innersloth

11 - 50 employés

Fondée en 2015

🎮 Jeux vidéo

👥 B2C

Gaming • B2C

Innersloth est un développeur et éditeur indépendant de jeux vidéo, principalement connu pour le succès multijoueur social Among Us. L’entreprise développe et édite notamment Among Us (ainsi que des projets associés comme Among Us Story et des adaptations en VR), ainsi que la série Henry Stickmin (par exemple, Dig2China). Innersloth propose sur son site des ressources destinées à sa communauté : actualités, devlogs, assistance et FAQ, règles relatives au modding et aux créations de fans, dossier de presse et boutique officielle de produits dérivés. L’entreprise communique également activement avec sa communauté de joueurs au sujet de ses projets de sortie et de ses mises à jour.

Description

• Create original UI/UX designs aligned with art direction and gameplay goals • Create and maintain UI/UX documentation, style guides, flows, wireframes, prototypes, mock-ups, and ready-to-implement designs • Design menu interfaces, HUD, input controls, navigational components, informational components, and dialogue boxes • Design responsive UI/UX across multiple platforms, aspect ratios, and screen orientations • Report to game directors and collaborate with the game designer, artists, and engineers • Identify and troubleshoot UX challenges and opportunities based on playtesting and team feedback • Demonstrate ownership and autonomy while delivering project priorities on time • Attend and contribute to scheduled meetings • Use ClickUp and Microsoft Teams responsively and proactively

🎯 Exigences

• Degree/diploma/certificate in Human-Computer Interaction, Game Design, Graphic Design, Information Science, or a related field; equivalent experience highly valued • At least 3 years of prior experience as a UI/UX Designer for games (mobile, PC and/or console) suggested • Strong portfolio clearly communicating skill and approach • Understanding and application of UX flow and accessibility best practices • Proficiency in Adobe Creative Suite, Miro, and Figma • Excellent written and oral communication skills • Ability to give and receive feedback and rapidly iterate based on playtest and team feedback • Ability to collaborate in a team-based, dynamic, cross-functional setting • Highly organized, self-sufficient, task-oriented • Residents living in North America only • Ability to demonstrate work, reasoning, and problem-solving without AI assistance • Responsive and proactive usage of ClickUp and Microsoft Teams • Attendance and contribution in scheduled meetings when required • Nice to have: experience with Unity and Unity UI Toolkit • Nice to have: experience with version control tools such as Git • Nice to have: experience designing UI/UX for mobile games • Nice to have: experience designing responsive interfaces accommodating localized text • Nice to have: experience running user testing initiatives • Nice to have: understanding of console certification requirements as they pertain to UI

🏖️ Avantages

• Guaranteed 6 month, full-time, remote, work from home position • Contract extension may be discussed if needed for project completion • Work week cannot exceed 40 hours/week • Flexible scheduling outside company core hours • Fair salary in lieu of health benefits for international candidates • Competitive, fixed, monthly rate of payment • Position safe and stable for the duration of the project • Friendly, diverse workmates and partner companies

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