Staff Game Play Engineer – Battle Road

🕒 il y a 16 jours

🇺🇸 États-Unis – Télétravail

💵 $205 000 - $255 000 / an

⏰ Temps Plein

🔴 Expert

👷🏻‍♀️ Ingénieur

🗣️🇺🇸🇬🇧 Anglais requis

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Onebrief

1 - 10 employés

🏢 Entreprise

🏛️ Gouvernement

☁️ SaaS

💰 €21 000 000 Venture Round en 2022-10

Enterprise • Government • SaaS

Onebrief est une plateforme qui améliore et accélère la prise de décision, la planification et la collaboration, en particulier au sein des grandes organisations et des organismes gouvernementaux. La plateforme vise à rationaliser les opérations et à réduire les processus manuels en offrant une collaboration en temps réel, la visualisation des données, des flux de travail spécialisés et des outils de support créatifs. Conçu par des planificateurs expérimentés, Onebrief sert de centre pour que les utilisateurs construisent des plans et des produits de manière efficace, la plateforme étant reconnue pour améliorer considérablement la productivité et l'adaptabilité. Elle est utilisée à travers divers réseaux, y compris SIPR et JWICS, et est considérée comme un outil transformateur pour des organisations telles que le Conseil de sécurité nationale et l'armée américaine.

Description

• Own and drive gameplay systems architecture across AtomEngine, providing technical direction on complex, cross-cutting problems. • Provide architectural input across multiple concurrent projects — raise the quality ceiling and hit rate on feature delivery. • Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment. • Implement and optimize gameplay systems using Godot, GDScript, and C++. • Design with a deep understanding of client/server architecture, state replication, latency, and scale. • Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes. • Mentor mid and junior engineers — invest in the team's growth, not just your own output. • Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration.

🎯 Exigences

• 7+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope. • Deep familiarity with and experience tailoring game engines — Godot, Unity, Unreal, or custom. • Sees and cultivates emergent behaviors across multiple interacting systems. • Experience shipping and supporting live service games at scale. • Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders. • Track record of raising engineering quality and velocity across a team, not just within your own work. • Low ego — you're here to make the product and the team better. • U.S. Citizenship required due to federal contract requirements.

🏖️ Avantages

• Equity: Share in the company's success. • Flexible Work Environment: Remote-first organization* with flexible work hours and unlimited PTO.* • Comprehensive Health Coverage: Health, dental, vision, and life insurance. • Retirement Plan: 401(k) plan with company match to secure your future. • Parental Leave: 8 weeks at 100% regardless of state. • Company Retreats: Annual company summit trips. • Home Office Budget: $1,000 per year for home office improvements.

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