Senior Kotlin Multiplatform Engineer

Emploi pas sur LinkedIn

🕒 il y a 2 mois

🇵🇱 Pologne – Télétravail

⏰ Temps Plein

🟠 Senior

🔙 Ingénieur Back-end

👻 Score fantôme 16%

infoinfo

🗣️🇺🇸🇬🇧 Anglais requis

Android

Dagger

iOS

Kotlin

Objective-C

Swift

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Yo Mobile Games & Computer Services

1 - 10 employés

🎮 Jeux vidéo

Gaming • Software

Yo Mobile Games & Computer Services est une entreprise spécialisée dans le développement de jeux mobiles et les services informatiques. Elle propose des services de développement de jeux mobiles et d'applications professionnelles pour les appareils iOS et Android, avec diverses applications telles que So Tricky, So Tricky Flappy Head, T-Shirt Toss, et Hippity Hop, disponibles sur l'Apple App Store et Google Play Store. De plus, l'entreprise fournit des services de maintenance de PC, de suppression de logiciels espions, malveillants et de virus pour les entreprises de petite à grande taille. Yo Mobile offre également des services de systèmes de surveillance, mettant en avant leur approche globale pour répondre aux besoins tant en jeux qu'en services informatiques.

Description

• Build and maintain the KMP shared core: business logic, state machines, and data models used by both the Android and iOS clients • Design the shared module's public API - decide what it exposes to platform-specific code and what stays internal • Keep the shared module platform-clean: no Android-only imports, plain data classes and suspend functions at the platform boundary • Wire up dependency injection using Metro (a newer DI tool similar to Dagger/Anvil) • Package the iOS side as an XCFramework and handle Kotlin/Native interop correctly for Swift consumers • Build and maintain a Jetpack Compose benchmark app on Android used to validate the shared core • Work with the Android and iOS engineers to migrate their existing native code onto the shared core

🎯 Exigences

• Production experience with Kotlin Multiplatform: shared module design, expect/actual, judgment on where platform boundaries belong • Experience building and shipping an SDK or library consumed by other developers - deciding what belongs in a public API and what stays closed • Dependency injection experience (Dagger, Anvil, Hilt, Koin, or similar); able to pick up Metro quickly • Working knowledge of Swift and iOS development, including how Kotlin/Native interop and Objective-C/Swift bridging work • Jetpack Compose experience • Strong Kotlin fundamentals: coroutines, suspend functions, structured concurrency • Compose Multiplatform experience - not needed now, but a likely future direction • Familiarity with Kotlin/Native specifics: memory model, concurrency constraints, interop edge cases • Android or iOS production experience beyond KMP itself • On-device AI / ML experience

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