Senior Software Engineer 2, Game Systems

Emploi pas sur LinkedIn

🕒 il y a 5 mois

🏄 California – Distant

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💵 $128 000 - $204 000 / an

⏰ Temps Plein

🟠 Senior

🧑‍💻 Développeur Full-Stack

🦅 Parrain de Visa H1B

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👻 Score fantôme 24%

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🗣️🇺🇸🇬🇧 Anglais requis

Android

iOS

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Logo of Zwift

Zwift

501 - 1000 employés

Fondée en 2014

🎮 Jeux vidéo

⚽ Sports

💰 €450 000 000 Series C en 2020-08

Gaming • Sports

Zwift est une plateforme de fitness en ligne qui permet aux utilisateurs de pratiquer des activités de cyclisme et de course à pied depuis le confort de leur domicile. En utilisant des équipements interactifs et un environnement numérique immersif, Zwift vise à améliorer l'expérience utilisateur et à promouvoir le fitness à travers des séances virtuelles de cyclisme et de course à pied. Ils offrent également un support pour le cyclisme et la course, et la vente d'équipements connexes pour optimiser l'expérience Zwifting. Zwift organise des événements tels que la Zwift Academy et les courses Zwift Racing, offrant un élément social et compétitif au fitness virtuel.

Description

• Design and implement game engine features and systems in C++ for all Zwift platforms (iOS, Windows, Android, Mac, Apple TV), ensuring optimal performance and maintainability. • Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, game artists, and UX designers to design, plan, test, and deliver high-quality features. • Drive in-depth performance analysis, profiling, and optimization across all platforms to deliver improvements in CPU utilization, memory usage and budgeting, and startup times. • Build tools and frameworks to improve development workflows and empower other other engineers. • Debug and resolve complex issues across a diverse set of devices and platforms, improving reliability and stability. • Contribute to code reviews, design discussions, and team planning processes. • Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar). • Advocate for and implement engineering best practices like automated testing, CI/CD pipelines, and code modularity.

🎯 Exigences

• Bachelor's degree in Computer Science, Software Engineering, or similar discipline. • 7+ years of relevant engineering experience, with 2+ years of experience in game graphics and/or game engine development. • Strong expertise in C++ development, including best practices for high-performance applications, debugging, and performance analysis. • Experience designing, implementing, optimizing, and troubleshooting changes related to game graphics and rendering. • Experience with shading languages such as GLSL, GLSL ES / ESSL, and MSL. • Experience with multi-threading, memory management and budgeting, and software design patterns. • Proven experience delivering production-quality features with appropriate levels of testing and instrumentation. • Familiar with Git and version control workflows. • Experience with Continuous Integration / Continuous Deployment (CI/CD) and automated testing frameworks. • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams.

🏖️ Avantages

• Health insurance • Performance bonuses • Equity • Full range of medical, financial, and other perks and benefits

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