Lead Character Artist

Job not on LinkedIn

🔥 3 minutes ago

🌐 Netherlands, Germany, +1 more countries – Remote

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⏰ Full Time

🟠 Senior

🗿 3D Artist

👻 Ghost score 15%

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Logo of Abstraction

Abstraction

1 - 10 employees

☁️ SaaS

⚡ Productivity

SaaS • Productivity

Abstraction is a company focused on driving results through innovative solutions in the realm of desktop computing software products. With a tagline that emphasizes the importance of results, Abstraction aims to deliver impactful software solutions that enhance user experiences and improve productivity.

📋 Description

• Lead the artistic vision of co-development projects from concept to final delivery • Translate concept and key art into production-ready character and creature assets • Create high-poly sculpts, game-ready meshes, UVs, and PBR textures • Create key character assets that set the team’s quality and visual benchmark • Collaborate with client-side Art Directors and concept artists to interpret visual direction • Identify feasibility concerns early and apply proactive problem-solving and artistic judgment • Implement character assets in Unreal Engine, including materials, shaders, LODs, and configuration • Guide and support the character art team through reviews, feedback, and hands-on assistance • Collaborate with tech art, rigging, and animation to meet technical specifications and deformation requirements • Establish and maintain character art workflows, best practices, and documentation • Provide task estimates and progress updates to Production • Support character team recruitment, portfolio reviews, and art tests • Cultivate collaboration, innovation, growth, and positive change within the company

🎯 Requirements

• 7+ years of experience as a Character Artist in game development • Experience in a Lead or Senior role on shipped AAA titles • Outstanding portfolio demonstrating realistic human anatomy and creature work • Strong grasp of form, proportion, and surface detail • Ability to take a concept from 2D to a finished, game-ready 3D asset • Expert knowledge of ZBrush, Maya, Blender or 3ds Max, and Substance 3D Painter • Strong understanding of retopology, UVs, baking, PBR texturing, and performance optimisation • Solid experience implementing character assets in Unreal Engine • Strong communication skills and ability to give and receive constructive feedback • Familiarity with Jira, Confluence, or similar tools • Versatility across stylized or cartoony styles is a plus • Ability to concept and ideate through rough sculpting and 2D techniques is a bonus • Knowledge of clothing, hair, and scan-based workflows is a bonus • Must live in an approved country for the applicable employment or freelancer contract

🏖️ Benefits

• A competitive salary • A lot of room for personal development and ownership • Possibility to work hybrid/onsite, or fully remote • Employment contract if living in the Netherlands, Germany, or the UK • Freelancer contract if living within one of the approved countries • Inclusive and equitable work environment • Opportunity to contribute to impactful, industry-leading initiatives

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