
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
201 - 500 employees
August 21

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
201 - 500 employees
• Core Gameplay Features – Design and implement player-facing systems such as movement, combat, traversal, interactions, and progression using C++ and Blueprints. • System Design & Architecture – Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and console platforms. • Cross-disciplinary Collaboration – Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting. • Performance & Stability – Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging. • Technical Mentorship – Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers. • Continuous Improvement – Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing. • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems. • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field. • Have shipped at least one commercial game featuring your gameplay contributions. • Are passionate about prototyping, polish, and tight player control and feedback loops. • Communicate clearly and value cross-functional collaboration. • Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools. • Experience with Gameplay Ability System, MassEntity, or Chaos physics. • Familiarity with AI systems like Behavior Trees and EQS for reactive enemy/companion behaviors. • Contributions to improving build pipelines, CI, or automated gameplay testing. • Passion for accessibility, player expression, and inclusive game mechanics.
• Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems. • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field. • Have shipped at least one commercial game featuring your gameplay contributions. • Are passionate about prototyping, polish, and tight player control and feedback loops. • Communicate clearly and value cross-functional collaboration. • Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools. • Experience with Gameplay Ability System, MassEntity, or Chaos physics. • Familiarity with AI systems like Behavior Trees and EQS for reactive enemy/companion behaviors. • Contributions to improving build pipelines, CI, or automated gameplay testing. • Passion for accessibility, player expression, and inclusive game mechanics.
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