
1 - 10 employees
Founded 2021
🎮 Gaming
👥 B2C
Gaming • B2C • Entertainment
CULT Games is an independent video game studio based in Brighton, UK, known for developing fun and fantastical 3D management and simulation games. The company is passionate about creating engaging experiences for players and emphasizes clear communication and collaboration among its global team. With titles like 'War for the Overworld' and upcoming releases such as 'Galacticare', CULT Games strives to build vibrant and imaginative game universes.
🔥 9 minutes ago
🇬🇧 United Kingdom – Remote
⏰ Full Time
đźź Senior
🧑‍🎨 Art Director
đź‘» Ghost score 15%
Where this job comes from
Posted on CULT Games's careers page, not through a job board
First seen by Remote Rocketship 9 minutes ago

1 - 10 employees
Founded 2021
🎮 Gaming
👥 B2C
Gaming • B2C • Entertainment
CULT Games is an independent video game studio based in Brighton, UK, known for developing fun and fantastical 3D management and simulation games. The company is passionate about creating engaging experiences for players and emphasizes clear communication and collaboration among its global team. With titles like 'War for the Overworld' and upcoming releases such as 'Galacticare', CULT Games strives to build vibrant and imaginative game universes.
• Own the visual identity of Brightrock Games, with immediate focus on Kaiju Cleanup. • Lead art across concept, character, environment, VFX, UI/UX, and technical art. • Set visual styles through art bibles, mood boards, and reference standards. • Ensure all art disciplines read as one cohesive world. • Sign off on key art milestones and balance quality against schedule. • Direct and mentor artists across disciplines and seniority levels. • Hire and onboard artists as the team grows. • Shape the art pipeline and tools. • Collaborate with Creative and Game Design to translate concepts and gameplay into clear visual direction. • Work with Production on scheduling and priorities, flagging risks early. • Collaborate with Technical on art performance. • Work with Marketing and Community on trailers, store pages, and external art.
• A portfolio showing art direction on at least one shipped PC/console title, with a visual language you can point to and explain. • Working knowledge across concept, character, and environment art and VFX. • Comfortable with Photoshop and either Blender or 3ds Max, plus the Substance suite. • Enough Unity knowledge to know what's technically realistic. • A strong eye for composition, colour, and lighting, and the ability to explain why something works. • Experience managing or mentoring artists, with feedback that improves the work without wrecking morale. • A fit for a small indie team, where collaboration counts for more than a title. • Desirable: Happy to jump in and fix or build an asset yourself. • Desirable: Understands performance limits, including draw calls, LODs, and lighting budgets. • Desirable: Knows Houdini or similar and likes building modular/trim-sheet workflows. • Desirable: Keen interest in emergent technologies and their potential applications. • Desirable: Has produced or directed key art, trailers, or store assets before.
• 2-week company summer break • 2-week company winter break • Normal holiday allowance
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