Senior Environment Artist

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Logo of CULT Games

CULT Games

1 - 10 employees

Founded 2021

🎮 Gaming

👥 B2C

Gaming • B2C • Entertainment

CULT Games is an independent video game studio based in Brighton, UK, known for developing fun and fantastical 3D management and simulation games. The company is passionate about creating engaging experiences for players and emphasizes clear communication and collaboration among its global team. With titles like 'War for the Overworld' and upcoming releases such as 'Galacticare', CULT Games strives to build vibrant and imaginative game universes.

📋 Description

• Direct the visual style, quality bar, and reference standards for all levels within Kaiju Cleanup • Guide the Environment Art team on environment workflows, including modularity, trim sheets, and procedural generation techniques • Review the environment asset list and sign off finished environment work • Model and texture modular building kits, hero props, and other assets • Create, set-dress, and polish high-quality 3D environments within performance constraints • Work in Unity to set up materials, develop prototype block-outs, and implement final art assets • Embed Kaiju into environments and collaborate with Character Art and Design on concept and technical issues • Work with VFX and Lighting to integrate environments and lighting with the visual direction • Collaborate with Design to ensure environments support gameplay mechanics, UI requirements, and Kaiju gameplay • Coordinate with Production on asset-list priorities and schedules, raising blockers as needed • Work with the Technical team to ensure performant environments and appropriate optimisations

🎯 Requirements

• Portfolio demonstrating high-quality environment work on at least one shipped PC/Console title • Expert proficiency in industry-standard 3D tools such as Blender or 3ds Max • Deep understanding of PBR workflows; Substance Suite preferred • Extensive experience working directly within Unity, including Prefab management and ProBuilder or similar • Experience with Unity’s Universal Render Pipeline (URP), or ability to quickly learn it from Unreal experience • Strong grasp of composition, colour theory, and lighting • Passion for working in a small indie game development team • Experience managing draw calls, LODs, and texture atlasing is nice to have • Ability to tweak lighting within Unity is nice to have • Ability to use tools such as Houdini is nice to have

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