
Gaming • Media • Entertainment
CI Games is an independent video game publisher, producer, and distributor operating globally. Founded in 2002, the company has developed several renowned titles, notably the Sniper Ghost Warrior series, which has sold over 11 million copies worldwide, and Lords of the Fallen, with 3 million copies sold. CI Games has operational studios in Warsaw, Barcelona, Bucharest, and the United States. In 2018, they established a new studio called United Label to focus on smaller yet ambitious games such as Röki, Eldest Souls, and Tails of Iron. Recently, they announced the opening of Hexworks, a studio dedicated to RPG games. CI Games continues to work on exciting global projects, aiming to realize their vision with a talented and passionate team.
51 - 200 employees
Founded 2002
🎮 Gaming
📱 Media
September 25

Gaming • Media • Entertainment
CI Games is an independent video game publisher, producer, and distributor operating globally. Founded in 2002, the company has developed several renowned titles, notably the Sniper Ghost Warrior series, which has sold over 11 million copies worldwide, and Lords of the Fallen, with 3 million copies sold. CI Games has operational studios in Warsaw, Barcelona, Bucharest, and the United States. In 2018, they established a new studio called United Label to focus on smaller yet ambitious games such as Röki, Eldest Souls, and Tails of Iron. Recently, they announced the opening of Hexworks, a studio dedicated to RPG games. CI Games continues to work on exciting global projects, aiming to realize their vision with a talented and passionate team.
51 - 200 employees
Founded 2002
🎮 Gaming
📱 Media
• Act as the studio's primary expert on Unreal animation technology, defining the technical vision for character pipelines, tools, and runtime systems. • Design, implement, and maintain complex animation systems within Unreal Engine, with a heavy focus on Animation Blueprints and Control Rig. • Research, prototype, and champion new techniques and technologies to enhance animation quality and workflow efficiency. • Develop and support essential tools for the animation team using Python, Unreal Blueprints, and C++. • Oversee and contribute to the creation of high-quality character, weapon, and vehicle rigs that meet the demands of our artistic and gameplay vision. • Collaborate with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems. • Lead and mentor the Unreal technical animation team, fostering their skills and providing clear technical guidance and feedback. • Serve as the key bridge between the animation, character art, and engineering teams, translating artistic needs into robust technical solutions. • Establish and document best practices for the technical animation pipeline to ensure consistency and quality across all projects. • Balance creative ambitions of the animation team with technical constraints of the engine, solve complex animation problems, and elevate the skills of the entire technical animation team. • Participate in recruitment process and interviews as required. • Work fully remotely and coordinate across timezones with core hours 10am-4pm CET.
• 7+ years of experience in technical animation, with a proven track record in a senior or lead role. • Shipped multiple AA+ titles in a technical animation capacity. • Master-level expertise with Unreal Engine, specifically with Animation Blueprints, State Machines, and Control Rig. • Strong proficiency with Unreal Blueprints and a solid understanding of how they integrate with animation systems. • Solid knowledge of dynamic asset types, in particular Physics and Cloth Assets. • Extensive experience in developing and maintaining animation pipelines and tools. • Exceptional skills in character rigging and skinning for realistic characters. • A proven ability to mentor and lead other technical animators, providing clear and constructive guidance. • Outstanding communication skills and the ability to collaborate effectively with artists and engineers. • Desirable: Proficiency in Python and/or C++. • Desirable: Experience with procedural animation techniques. • Desirable: A deep passion for and expertise in the Action-RPG or Soulslike genre.
• Attractive remuneration and annual discretionary bonus. • Generous benefits supporting your wellbeing. • Opportunities for professional development within a supportive and collaborative team. • Remote work with flexible schedules (core working hours 10am-4pm CET). • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry. • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status. • Company events and wrap-up parties, access to all games released by CI Games and company merchandise. • Access to all games released by CI Games and company merchandise.
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