Senior Environment Artist

Job not on LinkedIn

November 20

Apply Now
Logo of JINK.TV (dba Day[9]TV)

JINK.TV (dba Day[9]TV)

Media • Gaming

JINK. TV (dba Day[9]TV) is a creator-led streaming and media company built around the Day[9] brand that produces live broadcasts, recorded video series, highlights, and commentary focused on video games and gaming culture. The site hosts scheduled live shows, uploads of past streams and highlights, community features (chat, events), and an integrated store, and it links with platforms like Twitch and Discord for audience engagement. The company emphasizes long-form gaming content, community interaction, and related commerce and recruiting for its studio.

1 - 10 employees

Founded 2010

📱 Media

🎮 Gaming

📋 Description

• Build high-quality 3D environments - including terrain, architecture, environmental assets, foliage, and set dressing - aligned with the game’s artistic vision. • Contribute to the overall mood, storytelling, and visual identity of environments through composition, lighting collaboration, and detail work. • Integrate assets into the game engine, ensuring they perform well within real-time constraints. • Work closely with designers, other artists, and engineers to ensure environments support gameplay objectives and performance requirements. • Balance visual fidelity and performance using standard and creative optimization techniques for environmental assets, terrain, and materials. • Help refine environment art pipelines and tools to increase quality and efficiency across the team. • Participate in frequent reviews, implementing feedback to uphold a high-quality bar across all environment assets. • Work with the other leaders on the team to manage timelines, ensure deadlines are met, and identify any resource needs or roadblocks in production • Provide feedback and mentorship to other artists, contributing to a collaborative and growth-focused team culture

🎯 Requirements

• Previous experience working as an Environment Artist in video games is required • Expertise in industry-standard software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer, Photoshop) and familiarity with modular workflows. • Strong understanding of composition, lighting, scale, material definition, architectural principles, and visual storytelling. • Proficiency with modern game engines, including asset implementation, material creation, and optimization. • Excellent interpersonal skills, with the ability to effectively communicate and collaborate with other departments • A robust portfolio demonstrating high-quality environment art. • Willingness to work with the art director and other artists to drive the artistic direction for in-game environments. • Knowledge of modular or procedural environment asset creation pipelines • Experience playing RTS or MOBA titles.

🏖️ Benefits

• We provide reasonable accommodations for applicants with physical and mental disabilities. Please contact us to request assistance. • We are an equal opportunity employer dedicated to cultivating an inclusive environment.

Apply Now

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