
51 - 200 employees
🥽 AR/VR
📱 Media
🎮 Gaming
AR/VR • Media • Gaming
Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.
🔥 1 minute ago
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51 - 200 employees
🥽 AR/VR
📱 Media
🎮 Gaming
AR/VR • Media • Gaming
Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.
• Design, build, and maintain the studio's pipeline and artist-facing tools, including launchers, publishers, loaders, review and notes tools, and daily artist interfaces • Build front-ends across web, Qt/PySide desktop, and Unreal in-engine surfaces • Develop and maintain integrations with Maya, Unreal, and Nuke through Python APIs, and with Perforce on Windows • Work within and extend the AYON-based pipeline • Build AI-assisted features into pipeline tooling • Use AI to accelerate development while maintaining code quality and a clean codebase • Own tools through their full lifecycle: shipping, maintenance, and production improvement • Plan and drive tasks independently and collaborate with the team on priorities • Collaborate directly with artists and supervisors to understand workflows and build suitable tools
• Strong computer-science foundation in data structures, algorithms, and systems design • Strong software-engineering practice, including maintainable and well-tested code • Professional Python experience for day-to-day development • Depth in a systems or close-to-the-hardware language (C++, Rust, C, Zig, or similar), or comparable rigor in performance, concurrency, or low-level systems work • UI/UX and front-end ability using TypeScript/JavaScript, Qt/PySide, and in-engine tools • Comfortable using AI tools in day-to-day engineering • Excellent written and spoken English at C1 level or higher, near-native • User-centered mindset toward artists • Senior-level experience owning significant systems end to end and working with high autonomy • VFX, animation, or virtual-production pipeline experience (nice to have) • Maya, Unreal, Nuke, Houdini, or similar DCC tools experience (nice to have) • AYON, OpenPype, or other pipeline frameworks experience (nice to have) • Perforce, or Git at scale experience (nice to have)
• Fully remote work arrangement • Flexible schedule outside a daily overlap window • Daily team overlap window on Pacific (PT) or Eastern (ET) time • Opportunity to work on AI-assisted features • Autonomy to manage and drive your own work
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