Senior 3D Gameplay Artist – Generalist

🕒 July 28

🌐 France, United Kingdom, +4 more countries – Remote

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⏰ Full Time

🟠 Senior

🎮 Game Engineer

👻 Ghost score 22%

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Logo of Homa

Homa

51 - 200 employees

Founded 2018

💼 Consulting

📣 Marketing

📦 Logistics

💰 Series B on 2022-10

Consulting • Marketing • Logistics

Homa is a gaming technology lab that provides game creators with data-driven tools and expertise to turn creative ideas into commercial successes. It offers a comprehensive suite of services including Homa Lab, which brings data into the game creation process for optimization from idea generation to monetization. The Homa SDK is a powerful, no-code solution for game developers, enabling efficient testing and tweaking of games. Homa also facilitates market analysis, A/B testing, and creative submissions to enhance game marketability. The company has aided in the development and marketing of numerous hit mobile games, emphasizing the integration of data analytics to achieve game success. With headquarters in Paris, Homa supports a globally distributed team and is committed to cultivating creativity and innovation in the gaming industry.

📋 Description

• Own game feel end to end, from greybox and UX blockout through animation, VFX, and final sign-off • Hand-animate gameplay objects, including idle, activation, interaction feedback, and state transitions • Build VFX and shaders for impact, feedback, and state changes while preserving object readability • Translate concepts into 3D while preserving intent and elevating charm • Iterate directly in Unity using prefabs, colliders, animator state machines, and technical testing • Work with art direction, game design, and gameplay engineers on All in Hole • Set the quality bar for how gameplay objects look, move, and feel

🎯 Requirements

• Around 5+ years of experience building 3D core gameplay animations in mobile games • Hand-keyed 3D animation craft for non-character gameplay objects, grounded in animation fundamentals • Strong VFX skills, including particle systems and impact effects • Gamer with ability to understand design intent from prototypes and discuss mechanics with designers • Working fluency in Unity, including blockouts, prefabs, animator and state machines • Ability to write and debug shaders independently • Ability to closely match and improve concept intent through the 3D pipeline • Storyboarding and blockout skills for clear visual communication • Autonomy and initiative with a strong quality bar • Bonus: ability to concept ideas, physics-based gameplay experience, and mentoring or reviewing artists • English collaboration ability • Primarily based within European time zones (UTC to UTC+3) or planning to be

🏖️ Benefits

• Comprehensive benefits depending on location, including insurance, meal vouchers, public transport, gym memberships, and more • Access to a desk at the private Paris HQ WeWork office and WeWork perks • Access to WeWork spaces throughout Europe • Collaboration in English with a global team • Occasional team gatherings and off-site retreats (Workations) • Performance reviews every six months with development goals • Equipment support, including everything needed to work and a home office setup allowance for remote workers

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