Developer Technology Engineer

🕒 May 13

🇺🇸 United States – Remote

💵 $201.6k - $284.6k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

🖥 Software Engineer

🦅 H1B Visa Sponsor

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Logo of Intel Corporation

Intel Corporation

10,000+ employees

Founded 1968

🔧 Hardware

🤖 Artificial Intelligence

📡 Telecommunications

Hardware • Artificial Intelligence • Telecommunications

Intel Corporation is a leading technology company that specializes in manufacturing and selling a variety of hardware and software products. Its offerings include processors such as Intel Core, Intel Xeon, and Intel Atom, as well as discrete graphics, AI accelerators, silicon photonics, and embedded solutions. Intel serves various industries with its networking, storage solutions, and developer resources, focusing heavily on AI and performance-driven technologies. The company plays a significant role in advancing computing experiences across PCs, data centers, cloud, edge, and 5G networks. Intel is committed to delivering high performance and secure technologies while fostering innovation through its expansive partner ecosystem and development tools.

📋 Description

• Work with game developers to improve reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware. • Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development. • Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products. • Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions. • Develop supportive documentation and materials to promote best practices while developing for Intel hardware. • Represent Intel at game developer related conferences through technological discussions and presentations.

🎯 Requirements

• 5+ years working on game technologies for GPU and/or CPU • At least 5 years of Experience with modern game engine architecture, rendering pipelines, techniques, and technologies • Working knowledge of profiling tools used by game developers on Windows including PIX, RenderDoc, WPA, and GPUView • Fluency and ability to program in HLSL and C/C++ • At least 5 years of Experience using the latest DirectX 12 features • At least 5 years of Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution • Driven to learn new skills and take on challenging tasks • Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture (preferred) • Understanding of the game development lifecycle (preferred) • Experience creating and productizing new technologies and tools (preferred) • Experience optimizing Unreal engine (preferred)

🏖️ Benefits

• competitive pay • stock bonuses • benefit programs which include health • retirement • vacation

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