Principal Environment Artist – Lead

🔥 15 hours ago

🌐 United Kingdom, Portugal – Remote

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💵 £45k - £70k / year

⏰ Full Time

🟠 Senior

🗿 3D Artist

🇬🇧 UK Skilled Worker Visa Sponsor

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👻 Ghost score 0%

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Logo of Lockwood Publishing Ltd

Lockwood Publishing Ltd

51 - 200 employees

Founded 2009

🎮 Gaming

👥 B2C

🌍 Social Impact

💰 $25M Series A on 2020-11

Gaming • B2C • Social Impact

Lockwood Publishing Ltd. is the award-winning creator of Avakin Life, a 3D social universe enjoyed by over 200 million registered users. Based in Nottingham, Lockwood focuses on building immersive environments where players can express themselves and connect with a vibrant community. With a strong emphasis on creativity and user-generated content, Lockwood strives to offer authentic experiences in the digital realm.

📋 Description

• Define and deliver world-class immersive environments for Avakin Life • Translate creative briefs into AI-generated visual concepts aligned with creative direction • Create production-ready 3D environments, including interiors, exteriors, landmarks, and interactive spaces • Produce hard-surface and organic 3D assets • Design and create optimised textures and materials for mobile platforms • Deliver lighting, simple environment animation, and VFX • Optimise environments and assets for supported mobile devices • Maintain and improve existing environments through bug fixing, optimisation, and polish • Champion AI-assisted workflows across the environment art pipeline • Evaluate emerging AI technologies and contribute to internal AI pipelines and standards • Mentor Environment Artists and Prop Artists • Lead ideation sessions, visual exploration, and workflow planning • Review assets and provide constructive feedback • Present work to the Art Director and guide implementation • Collaborate with Designers, Technical Artists, Engineers, Producers, and QA • Manage external outsourcing partners and review deliverables • Plan and oversee environment and prop production • Break down tasks, estimate effort, identify dependencies, and prioritise work • Report progress, risks, blockers, and delivery status • Identify, troubleshoot, and resolve technical and artistic issues • Apply quality control practices to minimise defects and improve asset stability

🎯 Requirements

• Expert knowledge of 3D environment creation, including hard surface and organic modelling • Strong understanding of colour theory, composition, lighting, scale, and environmental storytelling • Excellent low-poly modelling and topology optimisation skills • Advanced UV mapping and texture creation experience • Strong understanding of mobile optimisation techniques • Experience creating lighting setups within Unity • Ability to create simple environment animations and visual effects • Experience using AI tools for image generation, concept exploration, texture creation, material generation, and 3D asset generation • Comfortable working with proprietary tools, scripts, shaders, and internal production pipelines • Ability to work from briefs, mood boards, concept art, or AI-generated visual references • Proven ability to lead environment ideation and visual development from concept through production • Experience mentoring artists and developing team capability • Strong communication and presentation skills • Ability to provide constructive art reviews and maintain consistent quality standards • Experience collaborating with Design, Technical Art, Engineering, Production, and QA • Experience managing external outsourcing vendors • Strong problem-solving skills • Experience planning and overseeing environment and prop production • Ability to estimate task complexity, effort, and production timelines • Understanding of game development production pipelines and milestone planning • Ability to reprioritise work as project requirements evolve • Ability to communicate progress, blockers, dependencies, and risks clearly • Strong understanding of asset validation, testing, and bug prevention • Ability to identify and resolve technical issues efficiently • Excellent time management and ability to meet production deadlines • Desirable: experience shipping live service or mobile games • Desirable: experience with stylised game environments • Desirable: experience developing or improving AI-assisted art pipelines • Desirable: knowledge of procedural content generation tools and workflows • Desirable: familiarity with Unity performance profiling and optimisation • Desirable: experience contributing to studio-wide art standards and documentation

🏖️ Benefits

• Employee share scheme • Private Healthcare Plan • Pension Plan • Life Assurance • Work From Home • Training & Development • Employee Assistance Programme • Occasional meetups for social interaction and strategic sessions • Benefits depend on location and local legislation

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