
1 - 10 employees
Founded 2020
đź’Ľ Consulting
📣 Marketing
🎮 Gaming
Consulting • Marketing • Gaming
Mythwright is an indie publisher that is currently developing new projects and will share more information soon. The company specializes in publishing existing titles available on platforms like Steam. Mythwright Limited focuses on building a portfolio of games quietly as it prepares for future releases.
đź•’ June 19
🇬🇧 United Kingdom – Remote
⏳ Contract/Temporary
đźź Senior
✍️ Designer
đź‘» Ghost score 25%
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1 - 10 employees
Founded 2020
đź’Ľ Consulting
📣 Marketing
🎮 Gaming
Consulting • Marketing • Gaming
Mythwright is an indie publisher that is currently developing new projects and will share more information soon. The company specializes in publishing existing titles available on platforms like Steam. Mythwright Limited focuses on building a portfolio of games quietly as it prepares for future releases.
• Design and drive key gameplay systems and features from concept through implementation. • Work directly in Unreal Engine to prototype, tune, balance, and iterate gameplay. • Own features from concept through release. • Develop strong moment-to-moment gameplay and long-term progression. • Conduct regular playtesting and use feedback, observation, and data to refine the game. • Identify design problems, opportunities, and priority fixes. • Communicate findings, changes, and rationale across the team. • Collaborate across Design, Art, Engineering, and Production. • Create design documentation, prototypes, and implementation notes. • Surface design problems early and solve them collaboratively.
• Proven experience as a Senior Designer or equivalent on shipped games, ideally in the simulation genre. • Strong experience designing and owning gameplay systems, mechanics, progression, or feature sets from concept through implementation in Unreal Engine. • Comfortable working hands-on in-engine, with a practical understanding of how to prototype, tune, and iterate quickly. • Strong grasp of systemic design, player motivation, balance, and long-term engagement. • Excellent collaboration and communication skills across design, art, engineering, and production. • Pragmatic approach to design, focusing on what moves the game forward and creates the best player experience. • Experience using playtesting, feedback, and data to refine features and improve outcomes. • Passion for simulation games and a drive to turn strong design into player delight. • Open to candidates within the UK & Europe.
• 2-week company summer break • 2-week company winter break • Normal holiday allowance
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