
11 - 50 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Panic Stations is a game studio that builds cooperative multiplayer (co-op) games focused on chaotic, social play that brings friends together through laughter and shared moments. Their debut projects include Crack Surgeons (a 1–4 player chaotic co-op surgery game), Very Safe Dino Park (a 1–4 player chaotic dinosaur park simulator), and Frog Sqwad (a co-op extraction puzzle-platformer for up to 8 players). The studio publishes news, a press kit, and job openings and presents itself as an active indie developer (copyright noted 2026).
🔥 6 minutes ago
Where this job comes from
Posted on Panic Stations's careers page, not through a job board
First seen by Remote Rocketship 6 minutes ago

11 - 50 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Panic Stations is a game studio that builds cooperative multiplayer (co-op) games focused on chaotic, social play that brings friends together through laughter and shared moments. Their debut projects include Crack Surgeons (a 1–4 player chaotic co-op surgery game), Very Safe Dino Park (a 1–4 player chaotic dinosaur park simulator), and Frog Sqwad (a co-op extraction puzzle-platformer for up to 8 players). The studio publishes news, a press kit, and job openings and presents itself as an active indie developer (copyright noted 2026).
• Create game-ready art for modular environments, props, set dressing, and character/creature work • Understand the studio’s art ethos and work autonomously with high-level direction • Grasp the project art style and adapt quickly • Construct modular environments using a grid • Produce assets rapidly by focusing on core elements • Communicate and collaborate with the team across disciplines • Join playtests and contribute to the broader game experience • Identify risks and constraints early and redirect effort when needed • Proactively move the project forward when blocked or awaiting feedback • Import, set up, and hook up assets in Unity • Configure materials, prefabs, folders, naming conventions, and related asset setup • Fix materials, collision, and general art bugs in-engine • Identify inefficiencies and propose better solutions • Keep assets and scenes optimized without compromising the game’s vision
• Senior experience level; comfortable working autonomously with high-level direction and championing an area of responsibility • Broad artistic and technical skillset across environments, props, characters, and creatures • Confidence in Unity, including asset implementation and fixing art bugs • Comfortable in Blender (preferred) or able to transition quickly • Willingness to prioritize speed and efficiency • Project-first mindset; prioritizing the game experience over art awards or portfolio pieces • General understanding of supporting optimization and performance for online multiplayer titles from an art perspective • Bonus skills: rigging, VFX, UI, tech art, and concept art
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🕒 March 31
VFX Artist creating stunning visual effects for games at Companion Group. Collaborating with teams to enhance gameplay and storytelling through real-time visual effects.