Senior 3D Generalist Artist

🔥 6 minutes ago

🇬🇧 United Kingdom – Remote

⏳ Contract/Temporary

🟠 Senior

🗿 3D Artist

Where this job comes from

Posted on Panic Stations's careers page, not through a job board

First seen by Remote Rocketship 6 minutes ago

Logo of Panic Stations

Panic Stations

11 - 50 employees

🎮 Gaming

👥 B2C

Gaming • B2C

Panic Stations is a game studio that builds cooperative multiplayer (co-op) games focused on chaotic, social play that brings friends together through laughter and shared moments. Their debut projects include Crack Surgeons (a 1–4 player chaotic co-op surgery game), Very Safe Dino Park (a 1–4 player chaotic dinosaur park simulator), and Frog Sqwad (a co-op extraction puzzle-platformer for up to 8 players). The studio publishes news, a press kit, and job openings and presents itself as an active indie developer (copyright noted 2026).

📋 Description

• Create game-ready art for modular environments, props, set dressing, and character/creature work • Understand the studio’s art ethos and work autonomously with high-level direction • Grasp the project art style and adapt quickly • Construct modular environments using a grid • Produce assets rapidly by focusing on core elements • Communicate and collaborate with the team across disciplines • Join playtests and contribute to the broader game experience • Identify risks and constraints early and redirect effort when needed • Proactively move the project forward when blocked or awaiting feedback • Import, set up, and hook up assets in Unity • Configure materials, prefabs, folders, naming conventions, and related asset setup • Fix materials, collision, and general art bugs in-engine • Identify inefficiencies and propose better solutions • Keep assets and scenes optimized without compromising the game’s vision

🎯 Requirements

• Senior experience level; comfortable working autonomously with high-level direction and championing an area of responsibility • Broad artistic and technical skillset across environments, props, characters, and creatures • Confidence in Unity, including asset implementation and fixing art bugs • Comfortable in Blender (preferred) or able to transition quickly • Willingness to prioritize speed and efficiency • Project-first mindset; prioritizing the game experience over art awards or portfolio pieces • General understanding of supporting optimization and performance for online multiplayer titles from an art perspective • Bonus skills: rigging, VFX, UI, tech art, and concept art

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