
11 - 50 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Panic Stations is a game studio that builds cooperative multiplayer (co-op) games focused on chaotic, social play that brings friends together through laughter and shared moments. Their debut projects include Crack Surgeons (a 1–4 player chaotic co-op surgery game), Very Safe Dino Park (a 1–4 player chaotic dinosaur park simulator), and Frog Sqwad (a co-op extraction puzzle-platformer for up to 8 players). The studio publishes news, a press kit, and job openings and presents itself as an active indie developer (copyright noted 2026).
🔥 4 minutes ago
Where this job comes from
Posted on Panic Stations's careers page, not through a job board
First seen by Remote Rocketship 4 minutes ago

11 - 50 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Panic Stations is a game studio that builds cooperative multiplayer (co-op) games focused on chaotic, social play that brings friends together through laughter and shared moments. Their debut projects include Crack Surgeons (a 1–4 player chaotic co-op surgery game), Very Safe Dino Park (a 1–4 player chaotic dinosaur park simulator), and Frog Sqwad (a co-op extraction puzzle-platformer for up to 8 players). The studio publishes news, a press kit, and job openings and presents itself as an active indie developer (copyright noted 2026).
• Create the game’s VFX and identify/create solutions and tools to accelerate the art development pipeline • Own the VFX pipeline and craft fun, playful, physical visuals for a combat-heavy game • Use VFX to communicate gameplay, impacts, and player feedback • Understand and adapt to the project’s art style and technical requirements • Identify repetitive or inefficient workflows and build lightweight tools, automation, and procedural solutions • Communicate and collaborate across art, design, and engineering disciplines • Join playtests and contribute to the game experience beyond art • Identify risks and constraints early and redirect effort when needed • Proactively move projects forward and maintain momentum when blocked • Import, set up, and connect assets in the game engine • Set up materials, prefabs, folders, and naming conventions correctly • Fix materials, collision, and general art bugs in-engine • Identify inefficiencies and propose improved solutions • Keep assets and scenes optimized without sacrificing the game’s vision • Support Tech Art across multiple studio projects
• Senior experience level; comfortable working autonomously with high-level direction and championing an area of responsibility • Comfortable supporting multiple projects, overseeing the studio’s Tech Art Pipeline, and utilising emerging technologies • Broad artistic and technical skillset, including VFX creation, supporting 2D/3D assets, tool creation and automation, and understanding artistic game development pipelines • Confident in Unity, including creating and hooking up particle systems in-engine, using scripting/visual scripting to bridge art and code, and diagnosing and fixing VFX issues • Comfortable in Blender (preferred) or able to transition quickly • Willing to prioritize speed and efficiency • Project-first mindset focused on the game experience rather than art awards or portfolio pieces • General understanding of art-related optimization and performance for online multiplayer titles • Bonus skills: shader creation, rigging, animation implementation/setup, C# scripting • Must be within the UK; remote-working position • Six-month contract
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🕒 March 31
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