
11 - 50 employees
Founded 2013
🎮 Gaming
đź’° Later Stage VC on 2025-09
Gaming
Payload Studios is an independent games studio based in central London that develops and publishes the TerraTech series and related titles. Their products include TerraTech, a creative vehicle-building sandbox available on Steam, Xbox One, PlayStation 4 and Switch; TerraTech Worlds, an open-world PvE survival game with online co-op currently in Early Access on Steam; and TerraTech: Legion (described as a chaotic "Bullet Heaven Builder") coming soon to Steam and Xbox. The studio focuses on consumer-facing video games across PC and console platforms.
🔥 10 minutes ago
Where this job comes from
Posted on Payload Studios's careers page, not through a job board
First seen by Remote Rocketship 10 minutes ago

11 - 50 employees
Founded 2013
🎮 Gaming
đź’° Later Stage VC on 2025-09
Gaming
Payload Studios is an independent games studio based in central London that develops and publishes the TerraTech series and related titles. Their products include TerraTech, a creative vehicle-building sandbox available on Steam, Xbox One, PlayStation 4 and Switch; TerraTech Worlds, an open-world PvE survival game with online co-op currently in Early Access on Steam; and TerraTech: Legion (described as a chaotic "Bullet Heaven Builder") coming soon to Steam and Xbox. The studio focuses on consumer-facing video games across PC and console platforms.
• Own the game's design vision in service of the studio's creative and commercial goals. • Lead the design direction and design team while ensuring quality through hands-on craft. • Work with the Studio Head/Creative Director and Producer to balance creative ambition, scope, and delivery. • Translate the high-level vision into detailed, buildable mechanics, systems, progression, and player-facing design. • Maintain design coherence as the game vision evolves through development. • Represent the design vision in publisher conversations. • Provide clear direction, timely feedback, and creative guidance across art, technology, and production. • Champion the rationale behind design decisions and support independent team decision-making. • Contribute design input to the studio's other projects. • Play and evaluate the game regularly, identify issues, and drive iteration. • Prepare for and respond to playtesting, player feedback, and data. • Drive development toward playable, testable, and demonstrably fun builds. • Inform post-launch design direction using player feedback and data.
• Proven experience as a Senior Designer or equivalent on shipped games. • Strong, hands-on experience designing and owning gameplay systems, mechanics, and progression in Unreal Engine, from concept through implementation, with the ability to prototype, tune, and iterate quickly. • Direct systems design and balancing experience in genres that depend on it (deck builders, automation, survival craft, procedural), with the numerical ability to model systems in a spreadsheet as a live balancing tool. • Experience using playtesting, feedback, and data to refine features and improve outcomes. • Excellent collaboration and communication skills across design, art, engineering, and production. • A pragmatic approach, focused on what moves the game forward and creates the best player experience. • Passion for games and a drive to turn strong design into player delight. • Open to anyone within the UK.
• 2-week company summer break • 2-week company winter break • Normal holiday allowance
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