
11 - 50 employees
🎮 Gaming
Gaming
Seismic Squirrel is a company that has created a narrative-driven role-playing game set in a retro-futuristic alternate history of New York City in 1939. The game features a world transformed by the discovery of Aether, a substance that has revolutionized technology, particularly with anti-gravitational implications. Players take on the role of Gia, a smuggler navigating a city rife with secret societies, corrupt politics, and ambitious gangsters. The game includes turn-based tactical combat, vehicle customization, and a deep narrative where choices matter. Players can recruit and form crews, customize vehicles, and engage in strategic combat and smuggling operations.
🕒 October 3
🌐 United States, Canada – Remote
☕ Washington – Remote
💵 $45 - $65 / hour
⏰ Full Time
🟠 Senior
✍️ Designer
👻 Ghost score 0%
Where this job comes from
Posted on Seismic Squirrel's careers page, not through a job board
First seen by Remote Rocketship October 3
Still open on Seismic Squirrel's site. Checked 8 hours ago.
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11 - 50 employees
🎮 Gaming
Gaming
Seismic Squirrel is a company that has created a narrative-driven role-playing game set in a retro-futuristic alternate history of New York City in 1939. The game features a world transformed by the discovery of Aether, a substance that has revolutionized technology, particularly with anti-gravitational implications. Players take on the role of Gia, a smuggler navigating a city rife with secret societies, corrupt politics, and ambitious gangsters. The game includes turn-based tactical combat, vehicle customization, and a deep narrative where choices matter. Players can recruit and form crews, customize vehicles, and engage in strategic combat and smuggling operations.
• Design gameplay, systems, mechanics, maps, and levels for narrative-driven RPG videogames • Guide the design of gameplay systems and mechanics, including unit balancing and in-game economy • Design and implement game levels and missions, including mission objectives and level layouts • Support integration of art and narrative assets in Unity • Preside over design meetings and document game designs and requirements • Collaborate with development, engineering, writing, art, testing, and management teams • Communicate needed mechanics to Engineering • Maintain outstanding UX quality and champion intuitive onboarding experiences • Participate in internal game testing and feedback • Communicate progress and problems, define deliverables, and help set project timelines and expectations • Identify and resolve user experience issues • Identify analytics instrumentation opportunities and interpret analytics data to improve UX • Work during core hours of 9:30 AM–4:30 PM Pacific and attend relevant team meetings • Collaborate with international partners during occasional late evenings, nights, or early mornings • Occasional travel may be expected
• 10+ years of professional videogame design experience • Must have successfully shipped at least one videogame in a Senior Designer role • Experience across the full lifecycle of game development: concept, design, prototype, production, content creation, testing, polish, launch, and support • Strong understanding of combat and travel systems and mechanics and level design best practices • Expert proficiency in Unity • Experience integrating and implementing narrative within gameplay • Experience with professional narrative authoring tools such as Articy, Arcweave, or Pixel Crushers • Understanding of developing games for PC and console • Strong written, visual, and verbal English communication and presentation skills • Experience applying UML in design • Proficiency in Atlassian Jira and Confluence • Proficiency in Microsoft Word, Excel, and Visio • Ability to work remotely using collaboration tools • Ergonomic and secure workspace separate from personal activities and roommates during work hours • Must reside within UTC-4 to UTC-8 timezones • Must be authorized to work in the USA or Canada • H-1B transfers and sponsorships are not available • Bonus: proficiency with Adobe, Blender, 3ds Max, Adobe XD, or Figma
• Remote work • Contract-to-hire or full-time employee option • Occasional travel opportunities • Collaboration with international teams • Opportunity to grow within the videogame industry
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