Level Designer

🔥 0 minutes ago

🌐 United Kingdom, Portugal, +1 more countries – Remote

infoinfo

⏳ Contract/Temporary

🟡 Mid-level

🟠 Senior

✍️ Designer

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Logo of Side

Side

1 - 10 employees

Founded 2019

💼 Consulting

🛍️ eCommerce

🏪 Marketplace

Consulting • eCommerce • Marketplace

Side is

📋 Description

• Take ownership of gameplay spaces and create engaging, immersive player experiences • Design and build levels for action, RPG, co-op, or first-person games • Create playable greyboxes/blockouts and transition them into final production content • Build modular levels supporting procedural generation and replayability • Assemble levels, greybox spaces, implement gameplay, and iterate in Unreal Engine 5 • Design player flow, combat spaces, exploration, encounters, navigation, sightlines, pacing, and player guidance • Build large landmark or destination-style spaces as key player objectives and points of interest • Collaborate with Level Art, Environment Art, Design, and Production teams • Work within established gameplay rules, metrics, production guidelines, and multidisciplinary production pipelines • Incorporate feedback quickly and maintain production quality standards

🎯 Requirements

• Strong speaking skills and proactive communication in English; only CVs/resumes in English will be considered • European time-zone coverage/embedded in Sweden time zone is essential • Experienced Level Designer capable of taking ownership of a gameplay space • Strong understanding of first-person action gameplay, player flow, combat spaces, exploration, and encounter design • Ability to work within established gameplay rules, metrics, and production guidelines • Experience creating modular levels supporting procedural generation and replayability • Collaboration experience with Level Art, Environment Art, Design, and Production teams • Strong Unreal Engine 5 proficiency, including level assembly, greyboxing, gameplay implementation, and iteration • Ability to communicate clearly, incorporate feedback quickly, and maintain production quality standards • Experience building large landmark or destination-style spaces serving as key player objectives and points of interest • Previous experience designing and building levels for action, RPG, co-op, or first-person games • Proven track record creating playable greyboxes/blockouts transitioning into final production content • Experience working with modular kits and level-building systems • Understanding of procedural content generation workflows and randomized gameplay experiences • Knowledge of level metrics, navigation, sightlines, combat pacing, and player guidance • Proficiency with Unreal Engine, ideally Unreal Engine 5 • Experience working within multidisciplinary development teams and established production pipelines • Shipped title experience or substantial production experience on PC/console game projects strongly preferred • Nice to have: co-op multiplayer game development • Nice to have: dark fantasy, RPG, or dungeon/environment-focused level design • Nice to have: repeatable-run and live-service replayability content design • Nice to have: performance considerations and gameplay-driven environment construction

🏖️ Benefits

• Competitive Salary • Dynamic, multicultural and fun environment • Working for the world's leading provider of game services • Regular progression opportunities to ensure employees flourish

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