
11 - 50 employees
Founded 2008
📚 Education
👥 B2C
🎮 Gaming
Education • B2C • Gaming
StoryToys is a company that creates engaging educational apps designed for children, helping them learn, play, and grow through interactive content. With a focus on nurturing curiosity and creativity, StoryToys incorporates beloved characters into well-rounded activities that promote skills, confidence, and healthy digital habits. Over the past decade, the company has developed award-winning applications that have been installed over 200 million times, making learning both fun and effective for young users.
🔥 4 minutes ago
🌐 United Kingdom, Ireland – Remote
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🎨 2D Artist
👻 Ghost score 10%
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11 - 50 employees
Founded 2008
📚 Education
👥 B2C
🎮 Gaming
Education • B2C • Gaming
StoryToys is a company that creates engaging educational apps designed for children, helping them learn, play, and grow through interactive content. With a focus on nurturing curiosity and creativity, StoryToys incorporates beloved characters into well-rounded activities that promote skills, confidence, and healthy digital habits. Over the past decade, the company has developed award-winning applications that have been installed over 200 million times, making learning both fun and effective for young users.
• Create high-quality screens, buttons, icons, menus, overlays and other interface assets, maintaining clear visual hierarchy and consistency across each product. • Use shape, colour, scale and visual feedback to make interactions understandable for young children, including those who cannot yet read. • Translate creative direction and licensed brand guidelines into UI and 2D artwork, responding constructively to internal reviews and partner feedback. • Build and maintain reusable UI components, style guides and organised asset libraries. • Prepare and export assets with appropriate dimensions, slicing, transparency and naming. • Collaborate with Engineering on layout, scaling and implementation, and review results in Unity and on devices. • Contribute supporting illustrations, backgrounds, props and other 2D content as required. • Refine artwork through feedback and playtesting. • Work with QA and Engineering to resolve visual issues, including screen sizes, aspect ratios and localisation requirements. • Participate in task estimation, sprint planning and reviews. • Communicate progress, dependencies and risks early, and maintain organised source files and production-ready deliverables. • Work closely with Design, Engineering, Production and the wider Art Department to deliver polished UI artwork and production-ready assets.
• Professional experience as a 2D or UI Artist in games or interactive media, with the ability to deliver work independently within an agreed brief and seek feedback at appropriate stages. • A portfolio demonstrating polished UI artwork, strong visual hierarchy and clear, consistent interface design, alongside sound 2D art fundamentals. • Strong understanding of composition, colour, shape language and typography, with the ability to work across different visual styles. • Proficiency in Adobe Photoshop and Illustrator, or equivalent 2D art tools, and familiarity with Figma or a comparable interface design tool. • Understanding of UI asset preparation for Unity, including sprites, slicing, scalable layouts and efficient texture use. Ability to review artwork in engine and collaborate on implementation. • Understanding of mobile interface constraints, including touch targets, device formats, readability and performance-conscious asset production. • Clear communication, a collaborative approach and the ability to respond to feedback while managing tasks and deadlines. • Preferred: Experience creating UI for mobile games, especially apps for children or families. • Preferred: Experience working with licensed IP and external brand approvals. • Preferred: Hands-on experience assembling UI in Unity and creating simple UI animation or interaction feedback. • Preferred: Experience supporting localisation and accessible interface design. • Preferred: Familiarity with Agile production, Jira and version control such as Git. • CV and portfolio showing strongest UI and 2D work, including complete screens or interface systems and contribution to collaborative projects.
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