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Design Manager

Job not on LinkedIn

September 6

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Logo of Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.

Gaming

Take-Two Interactive Software, Inc. is a leading global entertainment company known for its involvement in the creation, distribution, and marketing of video games. The company operates through its established labels, including Rockstar Games, 2K, and Zynga, and is responsible for popular games such as Sid Meier's CivilizationÂŽ and NBA 2K. Take-Two Interactive focuses on delivering immersive experiences across various platforms and is committed to policies of social responsibility and diversity. The company is recognized for its innovative gaming franchises and its comprehensive support for players through multiple support channels like Rockstar Support and Zynga Support.

825 - 825 employees

Founded 1993

🎮 Gaming

📋 Description

• Manage Design Team personnel. • Collaborate with technical and systems design leads on tasking for those groups. • Create and maintain clear, concise design documentation that articulates system functionality. • Work hands-on in Unreal Engine 4 (UE4) to prototype, build, and iterate on systems using Blueprint scripting. • Collaborate closely with Engineering, Art, Narrative, and QA to ensure the cohesive and successful implementation of gameplay features. • Champion the player experience, ensuring your designs are intuitive, engaging, and support a wide variety of playstyles. • Actively participate in playtests, gathering feedback and iterating on designs to achieve the highest possible quality. • Proactively identify design challenges and propose effective, innovative solutions that push creative boundaries. • Act as a strong advocate for the player experience, ensuring your designs are intuitive, engaging, and align with the overall vision of Judas. • Contribute significantly to design discussions and the evolution of design practices, fostering a studio culture of knowledge-sharing.

🎯 Requirements

• 5+ years of professional systems design experience on AAA titles. • Shipped at least one AAA game in a systems design capacity. • Proven expertise in designing and implementing core gameplay loops, progression systems, and player-facing mechanics. • Strong proficiency with Unreal Engine (UE4/UE5), particularly in-engine implementation and Blueprint scripting. • A proactive, self-motivated work ethic, with a strong sense of ownership and the ability to operate with autonomy. • Excellent communication and collaboration skills, with the ability to articulate complex design concepts clearly. • A deep passion for creating emergent, systems-driven gameplay and narrative-rich experiences. • Understanding of telemetry and its uses within game development to validate implementations. • As a senior team member, you lead by example and demonstrate a willingness to mentor others. • Passion for narrative-driven First-Person Shooters. • Scripting proficiency within Unreal Engine (e.g., advanced Blueprint usage) is a plus. Experience with C++ is a bonus. • Direct experience with roguelike/roguelite or immersive sim genres. • Experience designing systems that enhance replayability and emergent outcomes. • Familiarity with content tracking tools (e.g., JIRA, Confluence, Hansoft) or version control systems (e.g., Perforce).

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