
51 - 200 employees
Founded 2010
🎮 Gaming
đź›’ Retail
👥 B2C
đź’° Series A on 2019-08
Gaming • Retail • B2C
United Games Entertainment GmbH is a game publishing house that focuses on delivering desirable games and collector's editions for players and fans worldwide. With a commitment to the diversity and cultural significance of games, they curate a wide range of titles including digital and physical versions, effectively celebrating and preserving gaming legacy. United Games has built a solid reputation over the past decade, serving over 1. 5 million happy customers across more than 100 countries, and featuring a dedicated team that strives to ensure every gamer can enjoy quality and memorable gaming experiences.
đź•’ August 24
🗣️🇩🇪 German Required
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51 - 200 employees
Founded 2010
🎮 Gaming
đź›’ Retail
👥 B2C
đź’° Series A on 2019-08
Gaming • Retail • B2C
United Games Entertainment GmbH is a game publishing house that focuses on delivering desirable games and collector's editions for players and fans worldwide. With a commitment to the diversity and cultural significance of games, they curate a wide range of titles including digital and physical versions, effectively celebrating and preserving gaming legacy. United Games has built a solid reputation over the past decade, serving over 1. 5 million happy customers across more than 100 countries, and featuring a dedicated team that strives to ensure every gamer can enjoy quality and memorable gaming experiences.
• Own the digital-first publishing pipeline across PC and console, including Steam, Epic, GOG, PlayStation, Xbox and Nintendo • Plan and execute go-to-market for every release, including positioning, store presence, wishlist campaigns, PR, creator and community activation, pricing and promotion planning • Own the Digital Publishing P&L, including title-level cost and revenue planning, forecasting, margin management and profitability tracking • Manage licensor relationships and approval processes, with a strong focus on Japanese partners • Source, evaluate and negotiate new projects across classic re-releases, remakes and retro-inspired indie titles • Own term sheets and contract negotiations • Oversee external development partnerships at portfolio level, setting delivery expectations, quality standards and escalation paths • Build and maintain direct relationships with platform holders such as Sony, Microsoft, Nintendo and Valve • Grow catalogue revenue through pricing strategy, promotional planning and platform featuring • Translate objectives into measurable KPIs across the conversion funnel, from wishlists through conversion, sell-through, returns and review metrics • Report performance directly to the CEO • Lead and grow the ININ publishing team across product management, business development and publishing production • Shape team structure and talent strategy with the CEO, including hiring priorities and individual development plans • Represent ININ towards platform holders, partners and the developer community at industry events • Travel occasionally to industry events and partner meetings
• At least 7 years in games publishing, including 3 years in a leadership role with team responsibility • Proven track record of multi-platform releases on PC and console, from submission and certification through to launch and post-launch support • Strong command of digital storefronts, first-party relations, pricing and promotion mechanics • Confident in commercial and contractual matters: term sheets, licensing agreements, milestone and delivery terms • Contractual literacy is essential because ININ has no in-house legal function • Experience working with licensors and development partners across cultures, ideally including Japanese companies • Genuine knowledge of and passion for retro and classic games and their cultural relevance; this is a working requirement • Analytical, structured and hands-on • Comfortable making decisions with incomplete data and owning the outcome • Fluent English • German at B2 level or higher • Self-directed in a fully remote setup • Japanese language skills (nice to have) • Network among indie studios, porting partners and localisation providers (nice to have) • Experience with retro-inspired indie titles and their communities (nice to have)
• Competitive compensation and participation programme • Fully remote setup with flexible working conditions • Direct responsibility for iconic franchises and a portfolio with an established global fanbase • Full ownership of the digital publishing business, including P&L and team • Short decision paths, flat hierarchies and direct access to the CEO • A label with a clear digital-first strategy and room to shape how it grows
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