
51 - 200 funcionários
Fundada em 2012
🎮 Jogos
👥 B2C
💰 $150.000 Angel Round - Babil Games em 2012-01
Gaming • B2C
Babil Games é uma desenvolvedora e editora de jogos com sedes em Dubai e Amã, fundada em 2012, que cria jogos adaptados culturalmente para falantes de árabe e para o público da região do MENA. Adquirida pela Stillfront em 2016, a empresa foca em criar experiências de jogo envolventes e culturalmente ressonantes, aproveitando o conhecimento do mercado regional e a expertise global em publicação para aumentar o engajamento da comunidade e a aquisição de jogadores no mercado de jogos que mais cresce.
🕒 4 dias atrás
🌵 Arizona, California, +6 estados a mais – Remoto
💵 $100.000 - $200.000 / ano
⏰ Tempo Integral
🟠 Sênior
🧑💻 Engenheiro Full-stack
👻 Score fantasma 0%
🗣️🇺🇸🇬🇧 Inglês obrigatório
Melhore suas chances de conseguir uma entrevista verificando sua pontuação de currículo antes de se candidatar.

51 - 200 funcionários
Fundada em 2012
🎮 Jogos
👥 B2C
💰 $150.000 Angel Round - Babil Games em 2012-01
Gaming • B2C
Babil Games é uma desenvolvedora e editora de jogos com sedes em Dubai e Amã, fundada em 2012, que cria jogos adaptados culturalmente para falantes de árabe e para o público da região do MENA. Adquirida pela Stillfront em 2016, a empresa foca em criar experiências de jogo envolventes e culturalmente ressonantes, aproveitando o conhecimento do mercado regional e a expertise global em publicação para aumentar o engajamento da comunidade e a aquisição de jogadores no mercado de jogos que mais cresce.
• Develop features for Storm8's mobile games • Design and implement features across client-side gameplay and backend services • Partner with Art, Design, and Product teams to translate creative requirements into technical implementations • Diagnose and resolve live-product issues, including crashes, client-server integration failures, and performance bottlenecks • Refactor existing code to improve maintainability and address recurring defects • Participate in code reviews and contribute to technical design decisions • Estimate development work and identify dependencies or technical risks • Maintain content and build pipelines for stable client and server deployments • Validate changes through automated tests, in-game testing, and release checks • Support production releases and investigate regressions • Own features from implementation through testing and release
• 5+ years of professional software engineering experience, or equivalent practical experience • Strong proficiency in C# • Professional experience developing and shipping mobile games in Unity • Strong understanding of software architecture patterns, data structures, and system design • Experience shipping consumer-facing applications and supporting them in a live production environment • Strong debugging skills and experience diagnosing problems in established codebases • Experience improving code quality and stability through automated testing, code reviews, and version control • Ability to take a feature from implementation to production with limited supervision • Strong cross-functional communication skills • Experience with Go (Golang) for backend service development, including API design and database integration (nice to have) • Understanding of the casual or mid-core mobile game market and mechanics (nice to have) • Experience with mobile release lifecycle, CI/CD pipelines, and App Store/Google Play submissions (nice to have) • Experience writing native Unity plugins using Objective-C/Swift or Java/Kotlin (nice to have) • Familiarity with live analytics platforms or BI tools (nice to have) • Availability from 9:00 a.m. to 5:00 p.m. Pacific Time for team collaboration • Must be based in California, Washington, Oregon, Nevada, Connecticut, Hawaii, Arizona, or Massachusetts
• Fully remote work • Permanent full-time employment
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