Intermediate Software Engineer – Unreal Engine 5

🕒 Agosto 10

🇨🇦 Canadá – Remoto

💵 $108.000 - $132.000 / ano

⏰ Tempo Integral

🟡 Pleno

🟠 Sênior

🧑‍💻 Engenheiro Full-stack

👻 Score fantasma 0%

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🗣️🇺🇸🇬🇧 Inglês obrigatório

Unreal Engine

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Logo of Blackbird Interactive

Blackbird Interactive

201 - 500 funcionários

🎮 Jogos

👥 B2C

Gaming • B2C

Blackbird Interactive (BBI) é um estúdio independente guiado pela criatividade e impulsionado pelo futuro - responsável por jogos como Homeworld: Deserts of Kharak, Hardspace: Shipbreaker e os próximos Homeworld 3, Minecraft Legends e Crossfire: Legion. Fundado por Rob Cunningham, Yossarian King e Aaron Kambeitz em 2010, o premiado estúdio de Vancouver se orgulha de ter seu próprio departamento interno de cinematics em CG, liderado pelo fundador da Pixar Canada, e também tem participado de vários projetos adjacentes a jogos ao longo dos anos - como o Project Eagle com o NASA Jet Propulsion Laboratory, além de outras iniciativas com a eatART Foundation e Sanctuary AI. A BBI foi listada entre as empresas canadenses de crescimento mais rápido em receita em 2020 e 2021 pelo The Globe and Mail e Deloitte.

Descrição

• Build gameplay and engine systems for a new original game developed in Unreal Engine 5 • Design and implement player-facing systems including movement, traversal, interactions, and progression using C++ and Blueprints • Create modular, data-driven gameplay systems supporting rapid iteration and multiple platforms • Collaborate with design, animation, and audio teams to prototype mechanics, tune gameplay feel, and refine experiences through playtesting • Profile and optimize gameplay systems to meet performance and memory budgets • Contribute to stability through testing and debugging • Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers • Stay current with UE5 subsystems including GAS, MassEntity, and Chaos • Propose tooling and workflow improvements and support internal knowledge sharing

🎯 Requisitos

• 3+ years of professional experience using C++ in Unreal Engine 4 or 5, focused on gameplay systems • BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field • At least one shipped commercial game featuring the candidate's gameplay contributions • Passion for prototyping, polish, and tight player control and feedback loops • Clear communication and cross-functional collaboration • Comfort with Perforce, Git, or similar version control systems • Familiarity with modern profiling and debugging tools • Legal eligibility to work in Canada and residence within Canada • Pacific-time overlap required

🏖️ Benefícios

• Remote-first workplace • Flexible work arrangements

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