Lead Level Designer

🕒 Junho 10

🇺🇸 Estados Unidos – Remoto (EUA)

⏰ Tempo Integral

🟠 Sênior

✍️ Designer

🗣️🇺🇸🇬🇧 Inglês obrigatório

De onde vem esta vaga

Publicada na página de carreiras da Eleventh Hour Games, não em um site de vagas

Vista pela primeira vez pelo Remote Rocketship Junho 10

Ainda aberta no site da Eleventh Hour Games. Verificada 8 horas atrás.

Logo of Eleventh Hour Games

Eleventh Hour Games

51 - 200 funcionários

Fundada em 2017

🎮 Jogos

👥 B2C

Gaming • B2C

A Eleventh Hour Games é um estúdio independente de desenvolvimento de jogos totalmente remoto, atualmente desenvolvendo o RPG de ação (ARPG) Last Epoch. O estúdio cria uma jogabilidade com temas narrativos e de viagem no tempo, recrutando talentos criativos remotos para projetar, construir e dar suporte ao jogo para jogadores em plataformas de consumo.

Descrição

• Lead, mentor, and grow a team of level designers, fostering collaboration and professional development • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences • Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency • Ensure all levels meet performance, quality, and accessibility standards • Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping • Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency • Collaborate with production to scope, schedule, and track level design deliverables • Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game

🎯 Requisitos

• 5+ years of professional level design experience in the game industry, with at least 2+ years in a lead or senior design role • Track record of shipping at least one title in a senior or leadership capacity • Understanding of encounter design, pacing, and player progression • Experience working with level design tools in engines such as Unity or Unreal • Collaborative mindset with experience guiding cross-disciplinary teams (art, design, and engineering) • Communication and documentation skills in a remote-first environment • Problem-solving and organizational skills

🏖️ Benefícios

• Reasonable Accommodation • EEOC statement

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Desenvolvido por Lior Neu-ner. Adoraria receber seu feedback — entre em contato por DM ou pelo e-mail support@remoterocketship.com
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