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Technical Game Designer – Level

🕒 Outubro 7

💵 $148.000 - $164.000 / ano

⏰ Tempo Integral

🟡 Pleno

🟠 Sênior

✍️ Designer

🗣️🇺🇸🇬🇧 Inglês obrigatório

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Publicada na página de carreiras da Gardens, não em um site de vagas

Vista pela primeira vez pelo Remote Rocketship Outubro 7

Ainda aberta no site da Gardens. Verificada 8 horas atrás.

Logo of Gardens

Gardens

11 - 50 funcionários

🎮 Jogos

📱 Mídia

Gaming • Media

A Gardens é um estúdio de jogos remoto composto por veteranos da indústria com experiência em títulos populares como Journey, What Remains of Edith Finch e Guild Wars 2. O estúdio tem como objetivo criar mundos exuberantes e vivos, que promovam a comunidade e a amizade por meio de experiências multijogador surpreendentes. A Gardens está trabalhando em um jogo principal que combina aventura fantástica com jogo online comunitário, inspirando-se em memórias preciosas de jogos online. Comprometido com o equilíbrio entre vida pessoal e profissional e com a diversidade, a Gardens oferece políticas sustentáveis de remuneração competitiva, benefícios, trabalho flexível e oportunidades de crescimento profissional. Sua equipe valoriza transparência, colaboração e diversidade, contratando ativamente de comunidades sub-representadas para construir um ambiente de trabalho inclusivo e de apoio.

Descrição

• Create worlds and sandboxes filled with opportunities to play • Prototype, validate, iterate on, and deliver gameplay features in Unreal Engine using Blueprints and/or C++ • Create gameplay verbs, activities, challenges, and environmental interactions for online multiplayer • Build and refine levels using created mechanics and tools alongside existing systems, hazards, and enemies • Playtest levels and features to encourage experimentation and memorable multiplayer moments • Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys • Build levels from blockout through delivery, shaping flow, pacing, navigation, and readability across exploration, puzzles, traversal, and encounters • Create reusable, configurable gameplay components and tools • Rapidly prototype and playtest ideas to validate potential, refine features, and manage scope and complexity • Collaborate across disciplines to align with design direction, integrate player abilities and creature encounters, and meet technical requirements • Partner with Engineering to resolve performance issues and ensure reliable multiplayer behavior • Organize implementations and document features and tools for team use, tuning, and maintenance • Report to the Design Manager

🎯 Requisitos

• At least one shipped game as a level designer on a multidisciplinary team • Proficiency in Unreal Engine Blueprints and/or C++, with the ability to independently prototype, implement, and debug gameplay features • Experience building levels and authoring collision and navigation in Unreal Engine • Strong level design fundamentals in spatial composition, flow, pacing, and player guidance for open-world exploration and multiplayer play • Strong playtesting and iteration habits • Understanding of how design shapes player behavior, cooperation, and relationships • Applicants must be legally authorized to work in the United States or Canada • Applicants must be willing to work within North American time zones (EST–PST) • Ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day • Experience building reusable level design tools, modular gameplay kits, or procedural workflows in Unreal Engine (nice to have) • Experience designing systemic puzzles, physics-based interactions, or environmental features supporting multiple solutions and emergent multiplayer play (nice to have) • Experience profiling and optimizing gameplay scripts and level content (nice to have)

🏖️ Benefícios

• Stock options • Medical, dental, and vision coverage (100% for individuals, 90% for dependents) • Life insurance • Short-term and long-term disability • Additional benefits • 401(k) contributions (U.S.) • RRSP + DPSP contributions (Canada) • Paid parental leave • Fully distributed remote studio across North American time zones • Competitive salaries and pay transparency

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Desenvolvido por Lior Neu-ner. Adoraria receber seu feedback — entre em contato por DM ou pelo e-mail support@remoterocketship.com
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