Senior Software Engineer, C++/Unreal

Provável vaga fantasma

🕒 Abril 1

🍂 Massachusetts – Remoto

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⏰ Tempo Integral

🟠 Sênior

🧑‍💻 Engenheiro Full-stack

🦅 Patrocina Visto H1B

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👻 Score fantasma 69%

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🗣️🇺🇸🇬🇧 Inglês obrigatório

Unreal Engine

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Logo of Generate

Generate

1 - 10 funcionários

📦 Logística

🏭 Manufatura

🏗️ Construção

💰 $1.000.000 Grant em 2021-06

Logistics • Manufacturing • Construction

A Generate é uma empresa especializada em otimizar o design e a entrega de edifícios de madeira em massa. Oferece uma plataforma generativa para designs informados pela cadeia de suprimentos, permitindo que as equipes colaborem efetivamente e criem designs em minutos. As ferramentas da Generate ajudam a superar questões técnicas de design, gerenciar códigos de construção complexos e obter estimativas de custo precisas, tornando a construção de madeira em massa mais acessível e econômica. A empresa fornece uma solução completa, combinando catálogos digitais e interfaces colaborativas para otimizar a comunicação com os parceiros da cadeia de suprimentos.

Descrição

• Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. • Make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience. • Contribute to significant aspects of the product development process — data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools. • Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups. • Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture." • Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.).

🎯 Requisitos

• Deep, intuitive understanding of Unreal Engine 4 (mandatory). • Deep, intuitive understanding of C++ and modern software design principles. • Track record in the software, technology, or game industries. • Experience building and shipping successful games or products. • Comfort with the lean product development process in a startup environment: including regular pivots, difficult choices about resource prioritization, and an emphasis on product-market fit. • A drive to understand and solve complex problems with novel, creative, and practical solutions. • Self-motivated and a self-starter. • Excellent communication and collaboration skills, both virtually and in person. • Familiarity with version control (We use Git).

🏖️ Benefícios

• Our team has incredible talent, and our technology will only become better if everyone gets to respectfully challenge each other's ideas to arrive at the best possible solution. • Kindness is contagious, and nobody should feel disrespected in an intrinsically stressful technology-development environment.

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