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Lead Level Designer

🕒 Outubro 29

🏄 California – Remoto

infoinfo

💵 $160.000 - $225.000 / ano

⏰ Tempo Integral

🟠 Sênior

✍️ Designer

🗣️🇺🇸🇬🇧 Inglês obrigatório

De onde vem esta vaga

Publicada na página de carreiras da Giant Skull, não em um site de vagas

Vista pela primeira vez pelo Remote Rocketship Outubro 29

Ainda aberta no site da Giant Skull. Verificada 37 minutos atrás.

Logo of Giant Skull

Giant Skull

11 - 50 funcionários

🎯 Recrutamento

📱 Mídia

Recruitment • Media

A Giant Skull se apresenta como um terminal de recrutamento operado pelo estúdio. Os textos disponíveis na interface ("GS terminal 2. 0", "CREW ACQUISITION TERMINAL", "CREW OPENINGS", "CREW ROLES", "STUDIO VALUES") indicam que a empresa administra um portal de contratação e recrutamento para equipes de produção, além de manter listagens de funções, áreas de atuação e alocações. No momento, não há posições abertas, mas a plataforma sugere atualizações regulares. Isso indica que a Giant Skull é um estúdio de produção criativa ou uma organização semelhante, que gerencia a contratação de profissionais para projetos do estúdio por meio de uma interface de recrutamento interna ou pública.

Descrição

• Define the vision and direction for levels in collaboration with the Design Director • Set and uphold the level design quality bar across disciplines while balancing scope and constraints • Communicate level goals and intended player experience through vision documents, feedback, and presentations • Conduct level reviews and critiques, providing constructive improvement feedback • Champion playtesting and feedback loops using data and observation to refine flow, pacing, and player clarity • Define and improve level design standards, pipelines, workflows, and best practices • Lead and mentor level designers through guidance, feedback, and coaching • Collaborate with production to plan milestone deliverables and a realistic roadmap • Drive level execution on schedule and escalate when clarity or resources are needed • Cultivate collaboration across design and disciplines and foster an open feedback culture • Own and build levels from pitch and blockout through final polish • Design layouts, puzzles, traversal spaces, and environmental storytelling aligned with gameplay, narrative, and worldbuilding • Collaborate with environment artists, gameplay and content design leads, narrative, and engineering • Author documentation communicating level goals, structure, and intended player experience

🎯 Requisitos

• Extensive experience, ideally 10+ years, designing high quality levels for 3rd person action-adventure games, including ownership of major spaces from concept to polish on multiple shipped titles • Experience leading and mentoring level designers, including setting direction, giving feedback, and supporting their growth • Deep understanding of level design principles, pacing, layout, flow, and intuitive player guidance through gameplay and story • Strong engine proficiency, ideally including Unreal, with hands-on ability from blockout through polish • Ability to define a quality bar, communicate it clearly, and ensure delivery at quality standards while balancing scope and schedule • Experience planning and tracking level work against milestones and coordinating dependencies across disciplines • Excellent communication and collaboration skills • Proactive problem-solving and initiative • Ability to give and receive constructive feedback

🏖️ Benefícios

• Opportunities for bonuses • Retirement plan matching • Comprehensive benefits

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infoinfo

🗣️🇺🇸🇬🇧 Inglês obrigatório

Desenvolvido por Lior Neu-ner. Adoraria receber seu feedback — entre em contato por DM ou pelo e-mail support@remoterocketship.com
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