
11 - 50 funcionários
🎮 Jogos
📱 Mídia
Gaming • Media
HYPERHUG é uma editora e desenvolvedora de jogos móveis baseada em Limassol, Chipre. A empresa foca na criação e distribuição de jogos móveis envolventes para um público amplo. Operando desde 2019, a HYPERHUG continua a inovar e trazer novas experiências de jogos para usuários móveis em todo o mundo.
🕒 Dezembro 9, 2025
🇺🇸 Estados Unidos – Remoto (EUA)
⏰ Tempo Integral
🟢 Júnior
🟡 Pleno
⚙️ Operações
🚫👨🎓 Sem graduação necessária
🗣️🇺🇸🇬🇧 Inglês obrigatório
Melhore suas chances de conseguir uma entrevista verificando sua pontuação de currículo antes de se candidatar.

11 - 50 funcionários
🎮 Jogos
📱 Mídia
Gaming • Media
HYPERHUG é uma editora e desenvolvedora de jogos móveis baseada em Limassol, Chipre. A empresa foca na criação e distribuição de jogos móveis envolventes para um público amplo. Operando desde 2019, a HYPERHUG continua a inovar e trazer novas experiências de jogos para usuários móveis em todo o mundo.
• Build and maintain the full LiveOps calendar: events, offers, content cycles, A/B tests • Plan LiveOps so that everything runs smoothly without constant fire-fighting • Adapt to constraints — solve problems even when resources, data, or clarity are limited • Ensure stable releases and smooth iteration across all LiveOps components • Act as a Project Manager: gather requirements, align teams, manage timelines, and ensure delivery • Own backlogs for Battle Passes, gachas, seasonal themes, cosmetic content, and more • Set clear, actionable tasks for 2D, 3D, and development teams • Provide thoughtful feedback and track progress to ensure deadlines are met • Design and tune monetization features: offers, shops, bundles, passes, pricing strategies • Develop new revenue-driving features and propose a roadmap to strengthen the monetization core • Understand how different player segments respond to pricing, value, and progression • Proactively identify opportunities to improve retention, engagement, and monetization • Suggest new feature directions, not just execute incoming tasks • Take on partial product responsibilities: prioritization, risk assessment, planning
• 2+ years in LiveOps or Game Design with hands-on responsibilities • Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis • Successfully shipped monetization features with measurable impact on KPIs • Proven work in cross-functional teams: dev, art, analytics, marketing • Preferably, experience in games with active economies and meaningful DAU • Bonus: participation in launching or overhauling monetization systems, or contributing to major KPI growth
• Competitive salary • Monthly lunch allowances via Wolt • Comprehensive medical insurance • Relocation support to Cyprus, including visa and housing assistance • Car rental • Flexible work environment • Opportunities for professional growth • A culture built on initiative, transparency, and collaboration
Candidatar-se🕒 Dezembro 1, 2025
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🇺🇸 Estados Unidos – Remoto (EUA)
💵 $100.000 - $150.000 / ano
💰 $10.000.000 Seed Round em 2022-04
⏰ Tempo Integral
🟡 Pleno
🟠 Sênior
⚙️ Operações
🗣️🇺🇸🇬🇧 Inglês obrigatório