
201 - 500 funcionários
Fundada em 1994
🎮 Jogos
Gaming
A Insomniac Games é uma desenvolvedora de videogames renomada, conhecida por criar títulos populares como Marvel's Spider-Man, Spider-Man: Miles Morales e Ratchet & Clank. A empresa dá ênfase à criação de jogos que transmitam mensagens positivas e temas de amizade, abnegação e superação do mal. A Insomniac Games se orgulha de manter uma cultura de trabalho inclusiva, garantindo que suas produções criativas reflitam os mesmos valores que promovem internamente. Com foco em jogos para consoles e PC, a Insomniac Games continua a ser líder na indústria de jogos.
🕒 2 dias atrás
🇺🇸 Estados Unidos – Remoto (EUA)
💵 $70 - $80 / hora
⏰ Tempo Integral
🟠 Sênior
✍️ Designer
👻 Score fantasma 0%
🗣️🇺🇸🇬🇧 Inglês obrigatório
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Vista pela primeira vez pelo Remote Rocketship 2 dias atrás
Ainda aberta no site da Insomniac Games. Verificada 14 minutos atrás.

201 - 500 funcionários
Fundada em 1994
🎮 Jogos
Gaming
A Insomniac Games é uma desenvolvedora de videogames renomada, conhecida por criar títulos populares como Marvel's Spider-Man, Spider-Man: Miles Morales e Ratchet & Clank. A empresa dá ênfase à criação de jogos que transmitam mensagens positivas e temas de amizade, abnegação e superação do mal. A Insomniac Games se orgulha de manter uma cultura de trabalho inclusiva, garantindo que suas produções criativas reflitam os mesmos valores que promovem internamente. Com foco em jogos para consoles e PC, a Insomniac Games continua a ser líder na indústria de jogos.
• Design, implement, iterate, and polish one or more open-world or linear missions • Adapt initial Creative Briefs into full missions under the direction of the Mission Director and Game Director • Collaborate with a multi-disciplinary pod on creative pitches, mission layouts, combat, gameplay, and narrative integration • Use internal proprietary tools for 3D layout work and technical scripting • Gather and respond to feedback while driving quality and iteration • Create compelling combat encounters with the combat team • Integrate broader narrative elements and create narrative moments in gameplay • Work with Environment Artists to meet layout and mission-construction constraints and quality targets • Prototype novel gameplay mechanics and sequences with Gameplay Programmers • Communicate mission status, changes, and dependencies to managers and the game team • Create mission documentation • Address bugs and gameplay issues and keep missions playable throughout development • Improve player comprehension, narrative clarity, tutorials, difficulty, and accessibility • Contribute to a safe, supportive, and creative work environment • Perform other mission-design creative or production duties as needed
• Five or more years of professional game design experience • At least one shipped title as a Level or Mission Designer • Proven expertise in level / mission development from initial pitch to ship • Expertise in 3D block out, composition, and flow using software such as Maya or game engines • High proficiency with modern game engines such as Unreal or proprietary engines • Proven experience in scripting and prototyping directly • Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors) • Intermediate knowledge of Maya or other major 3D modeling programs • Working knowledge of Microsoft Office Suite • Strong written, verbal, and visual communication skills • Strong interpersonal skills and ability to communicate effectively with team members and developers • Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus
• Medical insurance • Dental insurance • Vision insurance • Background checks conducted at the offer stage
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