
51 - 200 funcionários
🎮 Jogos
🤝 B2B
Gaming • B2B
Você pode não nos conhecer, mas com certeza conhece nossos clientes: Microsoft, Sony, Activision, Square e muitos outros. Na Pipeworks, criamos jogos ao vivo inovadores, campeões de vendas e multiplataforma para editoras e propriedades de ponta. Estamos criando sucessos desde 1999 e buscamos criadores de jogos excepcionalmente talentosos e empreendedores enquanto lideramos o futuro do entretenimento digital. Nosso estúdio é criativo e colaborativo, nossos projetos são empolgantes e desafiadores e nosso time é composto por rockstars sem ego. Estamos localizados na bela região do noroeste do Pacífico, no centro de Eugene, Oregon - a casa da Universidade de Oregon e um ótimo lugar para trabalhar, viver e se divertir.
🕒 Setembro 21
🌲 Oregon – Remoto
💵 $122.000 - $146.000 / ano
⏰ Tempo Integral
🟠 Sênior
🧑💻 Engenheiro Full-stack
👻 Score fantasma 0%
🗣️🇺🇸🇬🇧 Inglês obrigatório
Unreal Engine
C++
Melhore suas chances de conseguir uma entrevista verificando sua pontuação de currículo antes de se candidatar.

51 - 200 funcionários
🎮 Jogos
🤝 B2B
Gaming • B2B
Você pode não nos conhecer, mas com certeza conhece nossos clientes: Microsoft, Sony, Activision, Square e muitos outros. Na Pipeworks, criamos jogos ao vivo inovadores, campeões de vendas e multiplataforma para editoras e propriedades de ponta. Estamos criando sucessos desde 1999 e buscamos criadores de jogos excepcionalmente talentosos e empreendedores enquanto lideramos o futuro do entretenimento digital. Nosso estúdio é criativo e colaborativo, nossos projetos são empolgantes e desafiadores e nosso time é composto por rockstars sem ego. Estamos localizados na bela região do noroeste do Pacífico, no centro de Eugene, Oregon - a casa da Universidade de Oregon e um ótimo lugar para trabalhar, viver e se divertir.
• Support a AAA development partner on an Unreal Engine project. • Build strong working relationships with partner engineers and engineering leadership. • Translate partner priorities into scoped tasks and coordinate estimates and assignments across external studios. • Align partner and external studio teams through communication, documentation, and handoffs across time zones. • Review technical designs, code, and in-game results for correctness, maintainability, performance, and alignment with expectations. • Lead cross-studio technical discussions, clarify requirements, resolve questions, and guide decisions. • Track progress, blockers, and delivery risks; address issues with the partner and production team. • Coordinate engineering, design, animation, art, production, and QA integration and testing. • Share leadership responsibilities with the Pipeworks project engineering lead. • Investigate difficult technical issues and provide hands-on support to unblock teams while prioritizing partner collaboration and technical oversight.
• Clear, direct, professional, and concise communication, including the ability to lead client-facing technical discussions, manage expectations, and explain risks and tradeoffs to technical and non-technical collaborators. • Demonstrated engineering leadership on complex game projects, including effective delegation, coordination, and accountability for team delivery. • Ability to work within a development partner’s established priorities, technical direction, codebase, and processes. • Significant hands-on Unreal Engine experience and strong C++ proficiency in large production codebases. • Strong technical judgment, debugging, and code-review skills, with broad game engineering knowledge and deep expertise in at least one area. • Ability to quickly understand an unfamiliar project, identify ambiguity and dependencies, and turn incomplete information into clear questions and actionable next steps. • Effective organization and follow-through with distributed teams. • At least one shipped commercial game or another substantial production release is preferred. • A degree in computer science, engineering, or a related field is helpful but not required when equivalent professional experience is demonstrated. • Substantial professional game engineering experience, including technical leadership and coordination of complex engineering efforts. • Experience in AAA co-development or another client-facing engineering leadership role. • Experience coordinating multiple external studios or international engineering teams across time zones. • Gameplay and character animation programming experience. • Experience supporting late-production integration, bug fixing, and release stabilization. • Experience working directly with designers and animators to refine gameplay and character animation systems.
• Medical, Dental, and Vision • 401K with employer match • Employer Paid Life Insurance Policy • Generous Paid Time Off • 18-20 Paid Company Holidays • Relocation • Paid Parental Leave • Employee Assistance Program • Fitness Club Discounts • Sports Team Sponsorship • Annual Company Events • Project Wrap Parties • Flexible choice of work location: remote, in office, or hybrid
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