
51 - 200 funcionários
Fundada em 2006
🎮 Jogos
📱 Mídia
Gaming • Media
thatgamecompany é uma desenvolvedora e editora de videogames conhecida por criar jogos únicos, artísticos e emocionalmente envolventes. A empresa lançou vários títulos populares, incluindo 'Sky: Children of the Light', que ganhou diversos prêmios, inclusive na Gamescom, e estabeleceu um Recorde Mundial do Guinness. A thatgamecompany é reconhecida pela sua ênfase em criar jogos que oferecem experiências serenas e significativas, com foco na jogabilidade cooperativa e multiplayer. A empresa continua a evoluir e se conectar com sua comunidade através de várias plataformas, oferecendo uma mistura de visuais deslumbrantes e narrativa imersiva.
🕒 5 dias atrás
🌐 Estados Unidos, Canadá – Remoto
💵 $162.500 - $219.000 / ano
⏰ Tempo Integral
🔴 Especialista
🧑💻 Engenheiro Full-stack
🦅 Patrocina Visto H1B
👻 Score fantasma 4%
🗣️🇺🇸🇬🇧 Inglês obrigatório
Android
Ansible
Cloud
Distributed Systems
Docker
Groovy
iOS
Java
Jenkins
JMeter
Kotlin
Kubernetes
Linux
MacOS
Python
Shell Scripting
Swift
TCP/IP
Terraform
TypeScript
C++
Go
Melhore suas chances de conseguir uma entrevista verificando sua pontuação de currículo antes de se candidatar.

51 - 200 funcionários
Fundada em 2006
🎮 Jogos
📱 Mídia
Gaming • Media
thatgamecompany é uma desenvolvedora e editora de videogames conhecida por criar jogos únicos, artísticos e emocionalmente envolventes. A empresa lançou vários títulos populares, incluindo 'Sky: Children of the Light', que ganhou diversos prêmios, inclusive na Gamescom, e estabeleceu um Recorde Mundial do Guinness. A thatgamecompany é reconhecida pela sua ênfase em criar jogos que oferecem experiências serenas e significativas, com foco na jogabilidade cooperativa e multiplayer. A empresa continua a evoluir e se conectar com sua comunidade através de várias plataformas, oferecendo uma mistura de visuais deslumbrantes e narrativa imersiva.
• Build and own the studio's functional test automation framework, including runner, fixtures, game-state harness, reporting, and coverage instrumentation • Build regression analysis tooling that distinguishes real regressions from noise and attributes them automatically to commits • Improve test-suite speed and trust through flake detection, quarantine, parallel sharding, and deterministic replay • Design load/stress testing systems that model realistic player behavior and generate launch-scale synthetic traffic against pre-production • Build chaos-testing capabilities using fault injection, latency/partition simulation, and dependency-failure testing • Run disaster-recovery exercises, measure actual RTO/RPO against targets, and convert findings into regression tests • Build app-quality testing automation for frame time, memory, thermal performance, battery, and cold-start metrics gated in CI • Own device compatibility lab orchestration and certification matrix • Build and operate on-premise build clusters and GPU clusters • Design cross-platform developer tools, including AI-assisted tooling, agents, skills, and MCP servers • Define, instrument, and publish developer velocity and quality metrics • Use metrics to prioritize the roadmap • Drive adoption across teams that do not report to the role • Mentor engineers in testing strategy, performance analysis, and systems thinking • Raise engineering standards through code review, documentation, and reduced bus factor
• Must be a passionate gamer who puts players first • Staff-level experience: set technical direction studio-wide and influence without authority • Ability to communicate trade-offs clearly across distributed teams • Python, Golang, C/C++, Jenkins Groovy, and Linux shell scripting • Fluent English • Test framework design • Load/stress tooling with k6, Locust, Gatling, or JMeter • Fault injection/chaos engineering • Coverage instrumentation and flake detection • CPU/GPU/memory/I/O profiling • Statistical analysis of noisy benchmarks • Regression detection and commit attribution • Observability • Jenkins/GitLab CI/CD; Make/CMake; GCC/Clang • Distributed build systems/caching • Git/GitLab and Perforce • Linux/macOS administration • Bare-metal/on-prem cluster operations • Docker/Podman; Kubernetes; Terraform/OpenTofu • Hardware capacity planning • Distributed systems failure modes; TCP/IP and UDP • Resilience patterns • Disaster recovery planning and execution • Applicants must be authorized to work for any employer in the U.S.; visa sponsorship is unavailable • Must be able to work core meeting hours of 10 am to 5 pm Pacific time • Preferred: mobile device farm operation, Android/iOS build and profiling toolchains, GPU cluster scheduling, game engine internals, deterministic simulation/replay testing, live service game experience, Windows administration, Ansible, TypeScript/Java/Kotlin/Swift, and hybrid/multi-cloud management
• Paid Time Off, Holidays and Two Weeks Winter Break • Medical, dental, and vision coverage for employees and dependents starting on the first day • Pet Insurance • Compassionate leave for family care • Pre-tax wellness stipend • Pre-tax work from home stipend • 401K savings plan with company match • Mental health resources including Headspace membership and Employee Assistance Program (EAP) • Discount portal for everyday goods and services • Employee inclusive and diversity initiatives such as Grow Together • Support for personal professional development • Annual discretionary bonus opportunity
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