Game Designer – Monetisation, LiveOps

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🕒 vor 8 Monaten

🇺🇸 Vereinigte Staaten – Remote

⏰ Vollzeit

🟢 Junior

🟡 Mittelstufe

✍️ Designer

🚫👨‍🎓 Kein Abschluss erforderlich

🗣️🇺🇸🇬🇧 Englisch erforderlich

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Logo of HYPERHUG

HYPERHUG

11 - 50 Mitarbeiter

🎮 Gaming

📱 Medien

Gaming • Media

HYPERHUG ist ein Verlag und Entwickler von mobilen Spielen mit Sitz in Limassol, Zypern. Das Unternehmen konzentriert sich darauf, ansprechende mobile Spiele für ein breites Publikum zu erstellen und zu vertreiben. Seit 2019 im Betrieb, innoviert HYPERHUG weiterhin und bringt neue Spielerfahrungen auf mobile Geräte weltweit.

Beschreibung

• Build and maintain the full LiveOps calendar: events, offers, content cycles, A/B tests • Plan LiveOps so that everything runs smoothly without constant fire-fighting • Adapt to constraints — solve problems even when resources, data, or clarity are limited • Ensure stable releases and smooth iteration across all LiveOps components • Act as a Project Manager: gather requirements, align teams, manage timelines, and ensure delivery • Own backlogs for Battle Passes, gachas, seasonal themes, cosmetic content, and more • Set clear, actionable tasks for 2D, 3D, and development teams • Provide thoughtful feedback and track progress to ensure deadlines are met • Design and tune monetization features: offers, shops, bundles, passes, pricing strategies • Develop new revenue-driving features and propose a roadmap to strengthen the monetization core • Understand how different player segments respond to pricing, value, and progression • Proactively identify opportunities to improve retention, engagement, and monetization • Suggest new feature directions, not just execute incoming tasks • Take on partial product responsibilities: prioritization, risk assessment, planning

🎯 Anforderungen

• 2+ years in LiveOps or Game Design with hands-on responsibilities • Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis • Successfully shipped monetization features with measurable impact on KPIs • Proven work in cross-functional teams: dev, art, analytics, marketing • Preferably, experience in games with active economies and meaningful DAU • Bonus: participation in launching or overhauling monetization systems, or contributing to major KPI growth

🏖️ Vorteile

• Competitive salary • Monthly lunch allowances via Wolt • Comprehensive medical insurance • Relocation support to Cyprus, including visa and housing assistance • Car rental • Flexible work environment • Opportunities for professional growth • A culture built on initiative, transparency, and collaboration

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