Senior Software Engineer 2, Game Systems

đź•’ vor 2 Monaten

🏄 California – Remote

info

đź’µ $128.000 - $204.000 / Jahr

⏰ Vollzeit

đźź  Senior

🧑‍💻 Full-Stack-Entwickler

🦅 H1B-Visum-Sponsor

info

🗣️🇺🇸🇬🇧 Englisch erforderlich

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Logo of Zwift

Zwift

501 - 1000 Mitarbeiter

GegrĂĽndet 2014

🎮 Gaming

âš˝ Sport

💰 €450.000.000 Series C im 2020-08

Gaming • Sports

Zwift ist eine Online-Fitness-Plattform, die es Nutzern ermöglicht, von zu Hause aus an Rad- und Laufaktivitäten teilzunehmen. Durch den Einsatz interaktiver Ausrüstung und einer immersiven digitalen Umgebung zielt Zwift darauf ab, das Benutzererlebnis zu verbessern und Fitness durch virtuelle Rad- und Lauftrainings zu fördern. Zudem bietet Zwift Unterstützung für Rad- und Laufaktivitäten sowie den Verkauf von Zubehör, um das Zwift-Erlebnis zu optimieren. Zwift veranstaltet Events wie die Zwift Academy und Zwift Racing, die ein soziales und wettbewerbsorientiertes Element in die virtuelle Fitness einbringen.

Beschreibung

• Design and implement game engine features and systems in C++ for all Zwift platforms (iOS, Windows, Android, Mac, Apple TV), ensuring optimal performance and maintainability. • Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, game artists, and UX designers to design, plan, test, and deliver high-quality features. • Drive in-depth performance analysis, profiling, and optimization across all platforms to deliver improvements in CPU utilization, memory usage and budgeting, and startup times. • Build tools and frameworks to improve development workflows and empower other other engineers. • Debug and resolve complex issues across a diverse set of devices and platforms, improving reliability and stability. • Contribute to code reviews, design discussions, and team planning processes. • Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar). • Advocate for and implement engineering best practices like automated testing, CI/CD pipelines, and code modularity.

🎯 Anforderungen

• Bachelor's degree in Computer Science, Software Engineering, or similar discipline. • 7+ years of relevant engineering experience, with 2+ years of experience in game graphics and/or game engine development. • Strong expertise in C++ development, including best practices for high-performance applications, debugging, and performance analysis. • Experience designing, implementing, optimizing, and troubleshooting changes related to game graphics and rendering. • Experience with shading languages such as GLSL, GLSL ES / ESSL, and MSL. • Experience with multi-threading, memory management and budgeting, and software design patterns. • Proven experience delivering production-quality features with appropriate levels of testing and instrumentation. • Familiar with Git and version control workflows. • Experience with Continuous Integration / Continuous Deployment (CI/CD) and automated testing frameworks. • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams.

🏖️ Vorteile

• Health insurance • Performance bonuses • Equity • Full range of medical, financial, and other perks and benefits

Jetzt Bewerben

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