Senior Software Engineer

Emploi pas sur LinkedIn

🕒 il y a 1 mois

🌵 Arizona, California, +6 états de plus – Distant

infoinfo

💵 $100 000 - $200 000 / an

⏰ Temps Plein

🟠 Senior

🧑‍💻 Développeur Full-Stack

🗣️🇺🇸🇬🇧 Anglais requis

Java

Kotlin

Objective-C

Swift

Unity

Go

D'où vient cette offre

Publiée sur la page carrières de Babil Games, pas via un site d'emploi

Repérée par Remote Rocketship il y a 1 mois

Toujours ouverte sur le site de Babil Games. Vérifiée il y a 3 heures.

Logo of Babil Games

Babil Games

51 - 200 employés

Fondée en 2012

🎮 Jeux vidéo

👥 B2C

💰 €150 000 Angel Round - Babil Games en 2012-01

Gaming • B2C

Babil Games est un développeur et éditeur de jeux basé à Dubaï et Amman, fondé en 2012, qui crée des jeux adaptés culturellement pour les publics arabophones et de la région MENA. Acquis par Stillfront en 2016, l'entreprise se concentre sur la création d'expériences de jeux attrayantes et localement pertinentes, en exploitant les connaissances du marché régional et l'expertise mondiale en édition pour accroître l'engagement communautaire et l'acquisition de joueurs dans le marché des jeux à la croissance la plus rapide.

Description

• Develop features for Storm8's mobile games • Design and implement features across client-side gameplay and backend services • Partner with Art, Design, and Product teams to translate creative requirements into technical implementations • Diagnose and resolve live-product issues, including crashes, client-server integration failures, and performance bottlenecks • Refactor existing code to improve maintainability and address recurring defects • Participate in code reviews and contribute to technical design decisions • Estimate development work and identify dependencies or technical risks • Maintain content and build pipelines for stable client and server deployments • Validate changes through automated tests, in-game testing, and release checks • Support production releases and investigate regressions • Own features from implementation through testing and release

🎯 Exigences

• 5+ years of professional software engineering experience, or equivalent practical experience • Strong proficiency in C# • Professional experience developing and shipping mobile games in Unity • Strong understanding of software architecture patterns, data structures, and system design • Experience shipping consumer-facing applications and supporting them in a live production environment • Strong debugging skills and experience diagnosing problems in established codebases • Experience improving code quality and stability through automated testing, code reviews, and version control • Ability to take a feature from implementation to production with limited supervision • Strong cross-functional communication skills • Experience with Go (Golang) for backend service development, including API design and database integration (nice to have) • Understanding of the casual or mid-core mobile game market and mechanics (nice to have) • Experience with mobile release lifecycle, CI/CD pipelines, and App Store/Google Play submissions (nice to have) • Experience writing native Unity plugins using Objective-C/Swift or Java/Kotlin (nice to have) • Familiarity with live analytics platforms or BI tools (nice to have) • Availability from 9:00 a.m. to 5:00 p.m. Pacific Time for team collaboration • Must be based in California, Washington, Oregon, Nevada, Connecticut, Hawaii, Arizona, or Massachusetts

🏖️ Avantages

• Fully remote work • Permanent full-time employment

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