Principal Rendering Engineer

🕒 il y a 4 mois

🇬🇧 Royaume-Uni – Télétravail

⏰ Temps Plein

🔴 Expert

👷🏻‍♀️ Ingénieur

🗣️🇺🇸🇬🇧 Anglais requis

Ray

Unreal Engine

D'où vient cette offre

Publiée sur la page carrières de Climax Studios, pas via un site d'emploi

Repérée par Remote Rocketship il y a 4 mois

Toujours ouverte sur le site de Climax Studios. Vérifiée il y a 3 jours.

Logo of Climax Studios

Climax Studios

51 - 200 employés

Fondée en 1993

🎮 Jeux vidéo

📱 Médias

Gaming • Media

Climax Studios est un nom distingué dans l'industrie du jeu vidéo, avec plus de trois décennies d'expérience dans le développement d'expériences numériques sur une large gamme de formats. Avec des établissements à Portsmouth, Londres, Édimbourg, et Liverpool, Climax Studios collabore avec les meilleurs développeurs mondiaux pour livrer des jeux AAA incluant des titres acclamés comme Age of Empires IV. Réputé pour ses solutions créatives, artistiques et technologiques, le studio continue à innover et à inspirer avec ses capacités complètes de développement de jeux. Climax Studios est connu pour son engagement à créer des jeux épiques marquants avec les meilleurs talents de l'industrie.

Description

• Turn the art team’s vision into shippable, scalable rendering technology • Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac • Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth • Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures • Design concurrent GPU memory management on modern API features and memory heaps • Extend major engines (including Unreal source) and custom C++ architectures • The opportunity to represent the studio externally through white papers or presenting at industry events

🎯 Exigences

• An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products • Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL) • Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX • Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing • Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows • Comfortable dropping into unfamiliar codebases and making sound architectural calls independently • Solid applied 3D maths, plus technical writing other engineers actually want to read. • Bonus Points • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures • Shipped ray tracing or heavily compute-driven rendering • Extensive Unreal Engine source modifications.

🏖️ Avantages

• Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life. • Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported. • Pension & life cover: A strong pension plan and life insurance to support your future and protect your family. • Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about. • Parental leave: Family-first policies that support parents and caregivers with flexibility and balance. • Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.

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