AR Game Designer – Mobile, WebAR

Emploi pas sur LinkedIn

🕒 il y a 13 jours

🐊 Florida – Distant

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⏰ Temps Plein

🟡 Intermédiaire

🟠 Senior

✍️ Designer

👻 Score fantôme 15%

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🗣️🇺🇸🇬🇧 Anglais requis

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Logo of FLEXiBLE STAFFiNG STUDiO

FLEXiBLE STAFFiNG STUDiO

51 - 200 employés

🚀 Aérospatiale

🥽 RA/RV

🤖 Intelligence artificielle

Aerospace • AR/VR • Artificial Intelligence

FLEXiBLE STAFFiNG STUDiO est une agence de recrutement et de dotation en personnel qui se spécialise dans l'augmentation des équipes informatiques et de développement logiciel avec des talents technologiques seniors. Ils fournissent des solutions de personnel dans des domaines émergents tels que la robotique, l'aérospatiale, la réalité augmentée/virtuelle/étendue, et le machine learning, offrant des services de placement direct et d'augmentation de personnel. Leur approche globale garantit que les candidats répondent non seulement aux exigences techniques, mais s'intègrent également parfaitement dans les cultures des clients, tout en gérant la conformité, la paie et la formation continue des employés augmentés.

Description

• Define the core gameplay loop for short-form AR monster encounters • Design smartphone-camera mechanics involving the player, monster, environment, and virtual weapon • Design a supernatural weapon mechanic for firing energy, weakening/capturing monsters, and returning them to graves • Determine behavior and character-specific mechanics for three monsters • Design 15–30-second encounters that support longer play sessions • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems • Explore leaderboard and competitive mechanics • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap • Design minimal-instruction onboarding • Work with AR engineers on tracking, mobile hardware, performance, safety, and environmental constraints • Collaborate with animation, VFX, audio, character art, and engineering • Prototype, playtest, evaluate, and iterate mechanics using client and user feedback • Establish expandable systems for additional characters, seasonal variants, collectibles, and future experiences

🎯 Exigences

• Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences • Strong understanding of short-form gameplay loops and immediate player feedback • Ability to translate broad creative ideas into defined mechanics, rules, states, and interactions • Strong understanding of player motivation, progression, reward, difficulty, and replayability • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments • Ability to communicate mechanics through design documentation, diagrams, prototypes, and collaboration with developers • Comfortable working in a fast-moving prototype environment with continuous testing and refinement • Portfolio of work is mandatory • Hands-on Unity experience is nice to have • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms is nice to have • Experience designing combat, capture, projectile, aiming, or physics-based mechanics is nice to have • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles is nice to have • Familiarity with multiplayer and leaderboard systems is nice to have • Experience designing family-friendly horror entertainment is nice to have

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