Game Designer – Monetisation, LiveOps

Emploi pas sur LinkedIn

🕒 il y a 6 mois

🇺🇸 États-Unis – Télétravail

⏰ Temps Plein

🟢 Junior

🟡 Intermédiaire

⚙️ Opérations

🚫👨‍🎓 Aucun diplôme requis

🗣️🇺🇸🇬🇧 Anglais requis

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Logo of HYPERHUG

HYPERHUG

11 - 50 employés

🎮 Jeux vidéo

📱 Médias

Gaming • Media

HYPERHUG est un éditeur et développeur de jeux mobiles basé à Limassol, Chypre. L'entreprise se concentre sur la création et la distribution de jeux mobiles captivants pour un large public. Opérant depuis 2019, HYPERHUG continue d'innover et d'apporter de nouvelles expériences de jeu aux utilisateurs mobiles du monde entier.

Description

• Build and maintain the full LiveOps calendar: events, offers, content cycles, A/B tests • Plan LiveOps so that everything runs smoothly without constant fire-fighting • Adapt to constraints — solve problems even when resources, data, or clarity are limited • Ensure stable releases and smooth iteration across all LiveOps components • Act as a Project Manager: gather requirements, align teams, manage timelines, and ensure delivery • Own backlogs for Battle Passes, gachas, seasonal themes, cosmetic content, and more • Set clear, actionable tasks for 2D, 3D, and development teams • Provide thoughtful feedback and track progress to ensure deadlines are met • Design and tune monetization features: offers, shops, bundles, passes, pricing strategies • Develop new revenue-driving features and propose a roadmap to strengthen the monetization core • Understand how different player segments respond to pricing, value, and progression • Proactively identify opportunities to improve retention, engagement, and monetization • Suggest new feature directions, not just execute incoming tasks • Take on partial product responsibilities: prioritization, risk assessment, planning

🎯 Exigences

• 2+ years in LiveOps or Game Design with hands-on responsibilities • Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis • Successfully shipped monetization features with measurable impact on KPIs • Proven work in cross-functional teams: dev, art, analytics, marketing • Preferably, experience in games with active economies and meaningful DAU • Bonus: participation in launching or overhauling monetization systems, or contributing to major KPI growth

🏖️ Avantages

• Competitive salary • Monthly lunch allowances via Wolt • Comprehensive medical insurance • Relocation support to Cyprus, including visa and housing assistance • Car rental • Flexible work environment • Opportunities for professional growth • A culture built on initiative, transparency, and collaboration

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