
51 - 200 employés
Fondée en 2006
🎮 Jeux vidéo
📱 Médias
Gaming • Media
thatgamecompany est un développeur et éditeur de jeux vidéo connu pour créer des jeux uniques, artistiques et émotionnellement engageants. L'entreprise a publié plusieurs titres populaires, dont 'Sky: Children of the Light', qui a remporté de nombreux prix, notamment à la Gamescom, et établi un record mondial Guinness. thatgamecompany est reconnu pour son accent sur la création de jeux offrant des expériences sereines et significatives, en mettant l'accent sur le jeu coopératif et multijoueur. L'entreprise continue d'évoluer et de se connecter avec sa communauté à travers différentes plateformes, offrant un mélange de visuels époustouflants et de récits immersifs.
🕒 il y a 1 mois
🌐 États-Unis, Canada – Distant
💵 $162 500 - $219 000 / an
⏰ Temps Plein
🔴 Expert
🧑💻 Développeur Full-Stack
🦅 Parrain de Visa H1B
👻 Score fantôme 2%
🗣️🇺🇸🇬🇧 Anglais requis
Android
Ansible
Cloud
Distributed Systems
Docker
Groovy
iOS
Java
Jenkins
JMeter
Kotlin
Kubernetes
Linux
MacOS
Python
Shell Scripting
Swift
TCP/IP
Terraform
TypeScript
C++
Go
D'où vient cette offre
Publiée sur la page carrières de thatgamecompany, pas via un site d'emploi
Repérée par Remote Rocketship il y a 1 mois
Toujours ouverte sur le site de thatgamecompany. Vérifiée il y a 8 heures.

51 - 200 employés
Fondée en 2006
🎮 Jeux vidéo
📱 Médias
Gaming • Media
thatgamecompany est un développeur et éditeur de jeux vidéo connu pour créer des jeux uniques, artistiques et émotionnellement engageants. L'entreprise a publié plusieurs titres populaires, dont 'Sky: Children of the Light', qui a remporté de nombreux prix, notamment à la Gamescom, et établi un record mondial Guinness. thatgamecompany est reconnu pour son accent sur la création de jeux offrant des expériences sereines et significatives, en mettant l'accent sur le jeu coopératif et multijoueur. L'entreprise continue d'évoluer et de se connecter avec sa communauté à travers différentes plateformes, offrant un mélange de visuels époustouflants et de récits immersifs.
• Build and own the studio's functional test automation framework, including runner, fixtures, game-state harness, reporting, and coverage instrumentation • Build regression analysis tooling that distinguishes real regressions from noise and attributes them automatically to commits • Improve test-suite speed and trust through flake detection, quarantine, parallel sharding, and deterministic replay • Design load/stress testing systems that model realistic player behavior and generate launch-scale synthetic traffic against pre-production • Build chaos-testing capabilities using fault injection, latency/partition simulation, and dependency-failure testing • Run disaster-recovery exercises, measure actual RTO/RPO against targets, and convert findings into regression tests • Build app-quality testing automation for frame time, memory, thermal performance, battery, and cold-start metrics gated in CI • Own device compatibility lab orchestration and certification matrix • Build and operate on-premise build clusters and GPU clusters • Design cross-platform developer tools, including AI-assisted tooling, agents, skills, and MCP servers • Define, instrument, and publish developer velocity and quality metrics • Use metrics to prioritize the roadmap • Drive adoption across teams that do not report to the role • Mentor engineers in testing strategy, performance analysis, and systems thinking • Raise engineering standards through code review, documentation, and reduced bus factor
• Must be a passionate gamer who puts players first • Staff-level experience: set technical direction studio-wide and influence without authority • Ability to communicate trade-offs clearly across distributed teams • Python, Golang, C/C++, Jenkins Groovy, and Linux shell scripting • Fluent English • Test framework design • Load/stress tooling with k6, Locust, Gatling, or JMeter • Fault injection/chaos engineering • Coverage instrumentation and flake detection • CPU/GPU/memory/I/O profiling • Statistical analysis of noisy benchmarks • Regression detection and commit attribution • Observability • Jenkins/GitLab CI/CD; Make/CMake; GCC/Clang • Distributed build systems/caching • Git/GitLab and Perforce • Linux/macOS administration • Bare-metal/on-prem cluster operations • Docker/Podman; Kubernetes; Terraform/OpenTofu • Hardware capacity planning • Distributed systems failure modes; TCP/IP and UDP • Resilience patterns • Disaster recovery planning and execution • Applicants must be authorized to work for any employer in the U.S.; visa sponsorship is unavailable • Must be able to work core meeting hours of 10 am to 5 pm Pacific time • Preferred: mobile device farm operation, Android/iOS build and profiling toolchains, GPU cluster scheduling, game engine internals, deterministic simulation/replay testing, live service game experience, Windows administration, Ansible, TypeScript/Java/Kotlin/Swift, and hybrid/multi-cloud management
• Paid Time Off, Holidays and Two Weeks Winter Break • Medical, dental, and vision coverage for employees and dependents starting on the first day • Pet Insurance • Compassionate leave for family care • Pre-tax wellness stipend • Pre-tax work from home stipend • 401K savings plan with company match • Mental health resources including Headspace membership and Employee Assistance Program (EAP) • Discount portal for everyday goods and services • Employee inclusive and diversity initiatives such as Grow Together • Support for personal professional development • Annual discretionary bonus opportunity
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